the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene_AbstractContainerMenu.h" 4#include "IUIScene_HopperMenu.h" 5 6class InventoryMenu; 7 8class UIScene_HopperMenu : public UIScene_AbstractContainerMenu, public IUIScene_HopperMenu 9{ 10private: 11 int m_containerSize; 12 13public: 14 UIScene_HopperMenu(int iPad, void *initData, UILayer *parentLayer); 15 16 virtual EUIScene getSceneType() { return eUIScene_HopperMenu;} 17 18protected: 19 UIControl_SlotList m_slotListTrap; 20 UIControl_Label m_labelDispenser; 21 22 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) 23 UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) 24 UI_MAP_ELEMENT( m_slotListTrap, "Trap") 25 UI_MAP_ELEMENT( m_labelDispenser, "dispenserLabel") 26 UI_END_MAP_CHILD_ELEMENTS() 27 UI_END_MAP_ELEMENTS_AND_NAMES() 28 29 virtual wstring getMoviePath(); 30 virtual void handleReload(); 31 32 virtual int getSectionColumns(ESceneSection eSection); 33 virtual int getSectionRows(ESceneSection eSection); 34 virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); 35 virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); 36 virtual void handleSectionClick(ESceneSection eSection) {} 37 virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); 38 39 virtual UIControl *getSection(ESceneSection eSection); 40};