the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene_AbstractContainerMenu.h" 4#include "IUIScene_FurnaceMenu.h" 5 6class InventoryMenu; 7 8class UIScene_FurnaceMenu : public UIScene_AbstractContainerMenu, public IUIScene_FurnaceMenu 9{ 10private: 11 shared_ptr<FurnaceTileEntity> m_furnace; 12 13public: 14 UIScene_FurnaceMenu(int iPad, void *initData, UILayer *parentLayer); 15 16 virtual EUIScene getSceneType() { return eUIScene_FurnaceMenu;} 17 18protected: 19 UIControl_SlotList m_slotListFuel, m_slotListIngredient, m_slotListResult; 20 UIControl_Label m_labelFurnace, m_labelIngredient, m_labelFuel; 21 UIControl_Progress m_progressFurnaceFire, m_progressFurnaceArrow; 22 23 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) 24 UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) 25 UI_MAP_ELEMENT( m_slotListIngredient, "Ingredient") 26 UI_MAP_ELEMENT( m_slotListFuel, "Fuel") 27 UI_MAP_ELEMENT( m_slotListResult, "Result") 28 UI_MAP_ELEMENT( m_labelFurnace, "Furnace_text") 29 UI_MAP_ELEMENT( m_labelIngredient, "Ingredient_Label") 30 UI_MAP_ELEMENT( m_labelFuel, "Fuel_Label") 31 32 UI_MAP_ELEMENT( m_progressFurnaceFire, "FurnaceFire") 33 UI_MAP_ELEMENT( m_progressFurnaceArrow, "FurnaceArrow") 34 UI_END_MAP_CHILD_ELEMENTS() 35 UI_END_MAP_ELEMENTS_AND_NAMES() 36 37 virtual wstring getMoviePath(); 38 virtual void handleReload(); 39 40 virtual void tick(); 41 42 virtual int getSectionColumns(ESceneSection eSection); 43 virtual int getSectionRows(ESceneSection eSection); 44 virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); 45 virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); 46 virtual void handleSectionClick(ESceneSection eSection) {} 47 virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); 48 49 virtual UIControl *getSection(ESceneSection eSection); 50};