the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4#include "UIControl_CheckBox.h"
5
6class UIScene_DebugOptionsMenu : public UIScene
7{
8private:
9 static LPCWSTR m_DebugCheckboxTextA[eDebugSetting_Max+1];
10
11 int m_iTotalCheckboxElements;
12
13public:
14 UIScene_DebugOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
15
16 virtual EUIScene getSceneType() { return eUIScene_DebugOptions;}
17
18protected:
19 UIControl_CheckBox m_checkboxes[21];
20 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
21 UI_MAP_ELEMENT( m_checkboxes[0], "checkbox1")
22 UI_MAP_ELEMENT( m_checkboxes[1], "checkbox2")
23 UI_MAP_ELEMENT( m_checkboxes[2], "checkbox3")
24 UI_MAP_ELEMENT( m_checkboxes[3], "checkbox4")
25 UI_MAP_ELEMENT( m_checkboxes[4], "checkbox5")
26 UI_MAP_ELEMENT( m_checkboxes[5], "checkbox6")
27 UI_MAP_ELEMENT( m_checkboxes[6], "checkbox7")
28 UI_MAP_ELEMENT( m_checkboxes[7], "checkbox8")
29 UI_MAP_ELEMENT( m_checkboxes[8], "checkbox9")
30 UI_MAP_ELEMENT( m_checkboxes[9], "checkbox10")
31 UI_MAP_ELEMENT( m_checkboxes[10], "checkbox11")
32 UI_MAP_ELEMENT( m_checkboxes[11], "checkbox12")
33 UI_MAP_ELEMENT( m_checkboxes[12], "checkbox13")
34 UI_MAP_ELEMENT( m_checkboxes[13], "checkbox14")
35 UI_MAP_ELEMENT( m_checkboxes[14], "checkbox15")
36 UI_MAP_ELEMENT( m_checkboxes[15], "checkbox16")
37 UI_MAP_ELEMENT( m_checkboxes[16], "checkbox17")
38 UI_MAP_ELEMENT( m_checkboxes[17], "checkbox18")
39 UI_MAP_ELEMENT( m_checkboxes[18], "checkbox19")
40 UI_MAP_ELEMENT( m_checkboxes[19], "checkbox20")
41 UI_MAP_ELEMENT( m_checkboxes[20], "checkbox21")
42 UI_END_MAP_ELEMENTS_AND_NAMES()
43
44 virtual wstring getMoviePath();
45
46public:
47 // INPUT
48 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
49};