the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIScene_DeathMenu : public UIScene
6{
7private:
8 enum EControls
9 {
10 eControl_Respawn,
11 eControl_ExitGame
12 };
13
14 bool m_bIgnoreInput;
15
16 UIControl_Button m_buttonRespawn, m_buttonExitGame;
17 UIControl_Label m_labelTitle;
18 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
19 UI_MAP_ELEMENT( m_buttonRespawn, "Respawn")
20 UI_MAP_ELEMENT( m_buttonExitGame, "ExitGame")
21 UI_MAP_ELEMENT( m_labelTitle, "Title")
22 UI_END_MAP_ELEMENTS_AND_NAMES()
23public:
24 UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLayer);
25 virtual ~UIScene_DeathMenu();
26
27 virtual EUIScene getSceneType() { return eUIScene_DeathMenu;}
28 virtual void updateTooltips();
29
30protected:
31 // TODO: This should be pure virtual in this class
32 virtual wstring getMoviePath();
33
34public:
35 // INPUT
36 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
37
38protected:
39 void handlePress(F64 controlId, F64 childId);
40
41#ifdef _DURANGO
42 virtual long long getDefaultGtcButtons() { return 0; }
43#endif
44};