the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene_AbstractContainerMenu.h"
4#include "IUIScene_BrewingMenu.h"
5
6class InventoryMenu;
7
8class UIScene_BrewingStandMenu : public UIScene_AbstractContainerMenu, public IUIScene_BrewingMenu
9{
10private:
11 shared_ptr<BrewingStandTileEntity> m_brewingStand;
12
13public:
14 UIScene_BrewingStandMenu(int iPad, void *initData, UILayer *parentLayer);
15
16 virtual EUIScene getSceneType() { return eUIScene_BrewingStandMenu;}
17
18protected:
19 UIControl_SlotList m_slotListBottles[3], m_slotListIngredient;
20 UIControl_Label m_labelBrewingStand;
21 UIControl_Progress m_progressBrewingArrow, m_progressBrewingBubbles;
22
23 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
24 UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
25 UI_MAP_ELEMENT( m_slotListBottles[0], "Bottle1")
26 UI_MAP_ELEMENT( m_slotListBottles[1], "Bottle2")
27 UI_MAP_ELEMENT( m_slotListBottles[2], "Bottle3")
28 UI_MAP_ELEMENT( m_slotListIngredient, "Ingredient")
29 UI_MAP_ELEMENT( m_labelBrewingStand, "BrewingStandText")
30
31 UI_MAP_ELEMENT( m_progressBrewingArrow, "BrewingArrow")
32 UI_MAP_ELEMENT( m_progressBrewingBubbles, "BrewingBubbles")
33 UI_END_MAP_CHILD_ELEMENTS()
34 UI_END_MAP_ELEMENTS_AND_NAMES()
35
36 virtual wstring getMoviePath();
37 virtual void handleReload();
38
39 virtual void tick();
40
41 virtual int getSectionColumns(ESceneSection eSection);
42 virtual int getSectionRows(ESceneSection eSection);
43 virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
44 virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
45 virtual void handleSectionClick(ESceneSection eSection) {}
46 virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
47
48 virtual UIControl *getSection(ESceneSection eSection);
49};