the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "UI.h" 3#include "UIControl_SpaceIndicatorBar.h" 4 5UIControl_SpaceIndicatorBar::UIControl_SpaceIndicatorBar() 6{ 7 m_min = 0; 8 m_max = 100; 9 m_currentSave = 0; 10 m_currentTotal = 0; 11 m_currentOffset = 0.0f; 12} 13 14bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) 15{ 16 UIControl::setControlType(UIControl::eProgress); 17 bool success = UIControl_Base::setupControl(scene,parent,controlName); 18 19 //Progress specific initialisers 20 m_setSaveSizeFunc = registerFastName(L"setSaveGameSize"); 21 m_setTotalSizeFunc = registerFastName(L"setTotalSize"); 22 m_setSaveGameOffsetFunc = registerFastName(L"setSaveGameOffset"); 23 24 return success; 25} 26 27void UIControl_SpaceIndicatorBar::init(UIString label, int id, __int64 min, __int64 max) 28{ 29 m_label = label; 30 m_id = id; 31 m_min = min; 32 m_max = max; 33 34 IggyDataValue result; 35 IggyDataValue value[1]; 36 value[0].type = IGGY_DATATYPE_string_UTF16; 37 IggyStringUTF16 stringVal; 38 39 stringVal.string = (IggyUTF16*)label.c_str(); 40 stringVal.length = label.length(); 41 value[0].string16 = stringVal; 42 43 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value ); 44} 45 46void UIControl_SpaceIndicatorBar::ReInit() 47{ 48 UIControl_Base::ReInit(); 49 init(m_label, m_id, m_min, m_max); 50 setSaveSize(m_currentSave); 51 setTotalSize(m_currentTotal); 52 setSaveGameOffset(m_currentOffset); 53} 54 55void UIControl_SpaceIndicatorBar::reset() 56{ 57 m_sizeAndOffsets.clear(); 58 m_currentTotal = 0; 59 setTotalSize(0); 60 setSaveSize(0); 61 setSaveGameOffset(0.0f); 62} 63 64void UIControl_SpaceIndicatorBar::addSave(__int64 size) 65{ 66 float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min); 67 68 m_sizeAndOffsets.push_back( pair<__int64, float>(size, startPercent) ); 69 70 m_currentTotal += size; 71 setTotalSize(m_currentTotal); 72} 73 74void UIControl_SpaceIndicatorBar::selectSave(int index) 75{ 76 if(index >= 0 && index < m_sizeAndOffsets.size()) 77 { 78 pair<__int64,float> values = m_sizeAndOffsets[index]; 79 setSaveSize(values.first); 80 setSaveGameOffset(values.second); 81 } 82 else 83 { 84 setSaveSize(0); 85 setSaveGameOffset(0); 86 } 87} 88 89void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size) 90{ 91 m_currentSave = size; 92 93 float percent = (float)((m_currentSave-m_min))/(m_max-m_min); 94 95 IggyDataValue result; 96 IggyDataValue value[1]; 97 value[0].type = IGGY_DATATYPE_number; 98 value[0].number = percent; 99 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value ); 100} 101 102void UIControl_SpaceIndicatorBar::setTotalSize(__int64 size) 103{ 104 float percent = (float)((m_currentTotal-m_min))/(m_max-m_min); 105 106 IggyDataValue result; 107 IggyDataValue value[1]; 108 value[0].type = IGGY_DATATYPE_number; 109 value[0].number = percent; 110 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setTotalSizeFunc , 1 , value ); 111} 112 113void UIControl_SpaceIndicatorBar::setSaveGameOffset(float offset) 114{ 115 m_currentOffset = offset; 116 117 IggyDataValue result; 118 IggyDataValue value[1]; 119 value[0].type = IGGY_DATATYPE_number; 120 value[0].number = m_currentOffset; 121 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveGameOffsetFunc , 1 , value ); 122}