the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\..\Minecraft.h"
3#include "..\..\ScreenSizeCalculator.h"
4#include "..\..\EntityRenderDispatcher.h"
5
6#include "..\..\PlayerRenderer.h"
7#include "..\..\HorseRenderer.h"
8
9#include "..\..\HumanoidModel.h"
10#include "..\..\ModelHorse.h"
11
12#include "..\..\Lighting.h"
13#include "..\..\ModelPart.h"
14#include "..\..\Options.h"
15
16#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
17//#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.EntityHorse.h"
18
19#include "..\..\MultiplayerLocalPlayer.h"
20#include "UI.h"
21#include "UIControl_MinecraftHorse.h"
22
23UIControl_MinecraftHorse::UIControl_MinecraftHorse()
24{
25 UIControl::setControlType(UIControl::eMinecraftHorse);
26
27 Minecraft *pMinecraft=Minecraft::GetInstance();
28
29 ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
30 m_fScreenWidth=(float)pMinecraft->width_phys;
31 m_fRawWidth=(float)ssc.rawWidth;
32 m_fScreenHeight=(float)pMinecraft->height_phys;
33 m_fRawHeight=(float)ssc.rawHeight;
34}
35
36void UIControl_MinecraftHorse::render(IggyCustomDrawCallbackRegion *region)
37{
38 Minecraft *pMinecraft = Minecraft::GetInstance();
39 glEnable(GL_RESCALE_NORMAL);
40 glEnable(GL_COLOR_MATERIAL);
41 glPushMatrix();
42
43 float width = region->x1 - region->x0;
44 float height = region->y1 - region->y0;
45 float xo = width/2;
46 float yo = height;
47
48 // dynamic y offset according to region height
49 glTranslatef(xo, yo - (height / 7.5f), 50.0f);
50
51 //UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene;
52 UIScene_HorseInventoryMenu *containerMenu = (UIScene_HorseInventoryMenu *)m_parentScene;
53
54 shared_ptr<LivingEntity> entityHorse = containerMenu->m_horse;
55
56 // Base scale on height of this control
57 // Potentially we might want separate x & y scales here
58 float ss = width / (m_fScreenWidth / m_fScreenHeight) * 0.71f;
59
60 glScalef(-ss, ss, ss);
61 glRotatef(180, 0, 0, 1);
62
63 float oybr = entityHorse->yBodyRot;
64 float oyr = entityHorse->yRot;
65 float oxr = entityHorse->xRot;
66 float oyhr = entityHorse->yHeadRot;
67
68 //float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x;
69 float xd = (m_x + m_width/2) - containerMenu->m_pointerPos.x;
70
71 // Need to base Y on head position, not centre of mass
72 //float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - m_pointerPos.y;
73 float yd = (m_y + m_height/2 - 40) - containerMenu->m_pointerPos.y;
74
75 glRotatef(45 + 90, 0, 1, 0);
76 Lighting::turnOn();
77 glRotatef(-45 - 90, 0, 1, 0);
78
79 glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
80
81 entityHorse->yBodyRot = (float) atan(xd / 40.0f) * 20;
82 entityHorse->yRot = (float) atan(xd / 40.0f) * 40;
83 entityHorse->xRot = -(float) atan(yd / 40.0f) * 20;
84 entityHorse->yHeadRot = entityHorse->yRot;
85 //entityHorse->glow = 1;
86 glTranslatef(0, entityHorse->heightOffset, 0);
87 EntityRenderDispatcher::instance->playerRotY = 180;
88
89 // 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen
90 bool wasHidingGui = pMinecraft->options->hideGui;
91 pMinecraft->options->hideGui = true;
92 EntityRenderDispatcher::instance->render(entityHorse, 0, 0, 0, 0, 1, false, false);
93 pMinecraft->options->hideGui = wasHidingGui;
94 //entityHorse->glow = 0;
95
96 entityHorse->yBodyRot = oybr;
97 entityHorse->yRot = oyr;
98 entityHorse->xRot = oxr;
99 entityHorse->yHeadRot = oyhr;
100 glPopMatrix();
101 Lighting::turnOff();
102 glDisable(GL_RESCALE_NORMAL);
103}