the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 103 lines 2.8 kB view raw
1#include "stdafx.h" 2#include "UI.h" 3#include "UIControl_HTMLLabel.h" 4 5UIControl_HTMLLabel::UIControl_HTMLLabel() 6{ 7} 8 9bool UIControl_HTMLLabel::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) 10{ 11 UIControl::setControlType(UIControl::eHTMLLabel); 12 bool success = UIControl_Base::setupControl(scene,parent,controlName); 13 14 //Label specific initialisers 15 m_funcStartAutoScroll = registerFastName(L"StartAutoScroll"); 16 m_funcTouchScroll = registerFastName(L"TouchScroll"); 17 m_funcGetRealWidth = registerFastName(L"GetRealWidth"); 18 m_funcGetRealHeight = registerFastName(L"GetRealHeight"); 19 20 return success; 21} 22 23void UIControl_HTMLLabel::startAutoScroll() 24{ 25 IggyDataValue result; 26 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcStartAutoScroll , 0 , NULL ); 27} 28 29void UIControl_HTMLLabel::ReInit() 30{ 31 UIControl_Base::ReInit(); 32 // Don't set the label, HTML sizes will have changed. Let the scene update us. 33 init(L""); 34} 35 36void UIControl_HTMLLabel::setLabel(const string &label) 37{ 38 IggyDataValue result; 39 IggyDataValue value[1]; 40 value[0].type = IGGY_DATATYPE_string_UTF8; 41 IggyStringUTF8 stringVal; 42 43 stringVal.string = (char *) label.c_str(); 44 stringVal.length = label.length(); 45 value[0].string8 = stringVal; 46 47 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setLabelFunc , 1 , value ); 48} 49 50void UIControl_HTMLLabel::SetupTouch() 51{ 52 #ifdef __PSVITA__ 53 // 4J-TomK - add this dynamic label to the vita touch box list 54 55 switch(m_parentScene->GetParentLayer()->m_iLayer) 56 { 57 case eUILayer_Fullscreen: 58 case eUILayer_Scene: 59 case eUILayer_HUD: 60 ui.TouchBoxAdd(this,m_parentScene); 61 break; 62 } 63 #endif 64} 65 66void UIControl_HTMLLabel::TouchScroll(S32 iY, bool bActive) 67{ 68 IggyDataValue result; 69 IggyDataValue value[2]; 70 71 value[0].type = IGGY_DATATYPE_number; 72 value[0].number = iY; 73 value[1].type = IGGY_DATATYPE_boolean; 74 value[1].boolval = bActive; 75 76 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcTouchScroll, 2 , value ); 77} 78 79S32 UIControl_HTMLLabel::GetRealWidth() 80{ 81 IggyDataValue result; 82 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth, 0 , NULL ); 83 84 S32 iRealWidth = m_width; 85 if(result.type == IGGY_DATATYPE_number) 86 { 87 iRealWidth = (S32)result.number; 88 } 89 return iRealWidth; 90} 91 92S32 UIControl_HTMLLabel::GetRealHeight() 93{ 94 IggyDataValue result; 95 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL ); 96 97 S32 iRealHeight = m_height; 98 if(result.type == IGGY_DATATYPE_number) 99 { 100 iRealHeight = (S32)result.number; 101 } 102 return iRealHeight; 103}