the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "UI.h"
3#include "UIControl_EnchantmentBook.h"
4#include "..\..\Minecraft.h"
5#include "..\..\TileEntityRenderDispatcher.h"
6#include "..\..\EnchantTableRenderer.h"
7#include "..\..\Lighting.h"
8#include "..\..\BookModel.h"
9#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
10#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
11
12UIControl_EnchantmentBook::UIControl_EnchantmentBook()
13{
14 UIControl::setControlType(UIControl::eEnchantmentBook);
15 model = NULL;
16 last = nullptr;
17
18 time = 0;
19 flip = oFlip = flipT = flipA = 0.0f;
20 open = oOpen = 0.0f;
21}
22
23void UIControl_EnchantmentBook::render(IggyCustomDrawCallbackRegion *region)
24{
25 glPushMatrix();
26 float width = region->x1 - region->x0;
27 float height = region->y1 - region->y0;
28
29 // Revert the scale from the setup
30 float ssX = width/m_width;
31 float ssY = height/m_height;
32 glScalef(ssX, ssY,1.0f);
33
34 glTranslatef(m_width/2, m_height/2, 50.0f);
35
36 // Add a uniform scale
37 glScalef(-57/ssX, 57/ssX, 360.0f);
38
39 glRotatef(45 + 90, 0, 1, 0);
40 Lighting::turnOn();
41 glRotatef(-45 - 90, 0, 1, 0);
42
43 //float sss = 4;
44
45 //glTranslatef(0, 3.3f, -16);
46 //glScalef(sss, sss, sss);
47
48 Minecraft *pMinecraft = Minecraft::GetInstance();
49 int tex = pMinecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
50 pMinecraft->textures->bind(tex);
51
52 glRotatef(20, 1, 0, 0);
53
54 float a = 1;
55 float o = oOpen + (open - oOpen) * a;
56 glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
57 glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
58 glRotatef(180, 1, 0, 0);
59
60 float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
61 float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
62 ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
63 ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
64
65 if (ff1 < 0) ff1 = 0;
66 if (ff2 < 0) ff2 = 0;
67 if (ff1 > 1) ff1 = 1;
68 if (ff2 > 1) ff2 = 1;
69
70 glEnable(GL_CULL_FACE);
71
72 if(model == NULL)
73 {
74 // Share the model the the EnchantTableRenderer
75
76 EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY);
77 if(etr != NULL)
78 {
79 model = etr->bookModel;
80 }
81 else
82 {
83 model = new BookModel();
84 }
85 }
86
87 model->render(nullptr, 0, ff1, ff2, o, 0, 1 / 16.0f,true);
88 glDisable(GL_CULL_FACE);
89
90 glPopMatrix();
91 Lighting::turnOff();
92 glDisable(GL_RESCALE_NORMAL);
93
94 tickBook();
95}
96
97void UIControl_EnchantmentBook::tickBook()
98{
99 UIScene_EnchantingMenu *m_containerScene = (UIScene_EnchantingMenu *)m_parentScene;
100 EnchantmentMenu *menu = m_containerScene->getMenu();
101 shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
102 if (!ItemInstance::matches(current, last))
103 {
104 last = current;
105
106 do
107 {
108 flipT += random.nextInt(4) - random.nextInt(4);
109 } while (flip <= flipT + 1 && flip >= flipT - 1);
110 }
111
112 time++;
113 oFlip = flip;
114 oOpen = open;
115
116 bool shouldBeOpen = false;
117 for (int i = 0; i < 3; i++)
118 {
119 if (menu->costs[i] != 0)
120 {
121 shouldBeOpen = true;
122 }
123 }
124
125 if (shouldBeOpen) open += 0.2f;
126 else open -= 0.2f;
127 if (open < 0) open = 0;
128 if (open > 1) open = 1;
129
130
131 float diff = (flipT - flip) * 0.4f;
132 float max = 0.2f;
133 if (diff < -max) diff = -max;
134 if (diff > +max) diff = +max;
135 flipA += (diff - flipA) * 0.9f;
136
137 flip = flip + flipA;
138}