the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "UI.h" 3#include "UIControl_BitmapIcon.h" 4 5bool UIControl_BitmapIcon::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) 6{ 7 UIControl::setControlType(UIControl::eBitmapIcon); 8 bool success = UIControl::setupControl(scene,parent,controlName); 9 10 //SlotList specific initialisers 11 m_funcSetTextureName = registerFastName(L"SetTextureName"); 12 13 return success; 14} 15 16void UIControl_BitmapIcon::setTextureName(const wstring &iconName) 17{ 18 IggyDataValue result; 19 IggyDataValue value[1]; 20 21 IggyStringUTF16 stringVal; 22 stringVal.string = (IggyUTF16*)iconName.c_str(); 23 stringVal.length = iconName.length(); 24 value[0].type = IGGY_DATATYPE_string_UTF16; 25 value[0].string16 = stringVal; 26 IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 1 , value ); 27}