the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIComponent_MenuBackground : public UIScene
6{
7private:
8 bool m_bSplitscreen;
9public:
10 UIComponent_MenuBackground(int iPad, void *initData, UILayer *parentLayer);
11
12protected:
13 // TODO: This should be pure virtual in this class
14 virtual wstring getMoviePath();
15
16public:
17 virtual EUIScene getSceneType() { return eUIComponent_MenuBackground;}
18
19 // Returns true if this scene handles input
20 virtual bool stealsFocus() { return false; }
21
22 // Returns true if this scene has focus for the pad passed in
23 virtual bool hasFocus(int iPad) { return false; }
24
25 // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
26 virtual bool hidesLowerScenes() { return false; }
27
28 // RENDERING
29 virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport);
30};