the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene.h" 4 5class UIComponent_Logo : public UIScene 6{ 7public: 8 UIComponent_Logo(int iPad, void *initData, UILayer *parentLayer); 9 10protected: 11 // TODO: This should be pure virtual in this class 12 virtual wstring getMoviePath(); 13 14public: 15 virtual EUIScene getSceneType() { return eUIComponent_Logo;} 16 17 // Returns true if this scene handles input 18 virtual bool stealsFocus() { return false; } 19 20 // Returns true if this scene has focus for the pad passed in 21 virtual bool hasFocus(int iPad) { return false; } 22 23 // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden 24 virtual bool hidesLowerScenes() { return false; } 25};