the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIComponent_Logo : public UIScene
6{
7public:
8 UIComponent_Logo(int iPad, void *initData, UILayer *parentLayer);
9
10protected:
11 // TODO: This should be pure virtual in this class
12 virtual wstring getMoviePath();
13
14public:
15 virtual EUIScene getSceneType() { return eUIComponent_Logo;}
16
17 // Returns true if this scene handles input
18 virtual bool stealsFocus() { return false; }
19
20 // Returns true if this scene has focus for the pad passed in
21 virtual bool hasFocus(int iPad) { return false; }
22
23 // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
24 virtual bool hidesLowerScenes() { return false; }
25};