the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "UI.h"
3#include "UIComponent_Logo.h"
4
5UIComponent_Logo::UIComponent_Logo(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
6{
7 // Setup all the Iggy references we need for this scene
8 initialiseMovie();
9}
10
11wstring UIComponent_Logo::getMoviePath()
12{
13 switch( m_parentLayer->getViewport() )
14 {
15 case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
16 case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
17 case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
18 case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
19 case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
20 case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
21 case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
22 case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
23 return L"ComponentLogoSplit";
24 break;
25 case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
26 default:
27 return L"ComponentLogo";
28 break;
29 }
30}