the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4#include "UIControl_Label.h"
5
6class UIComponent_DebugUIMarketingGuide : public UIScene
7{
8private:
9 IggyName m_funcSetPlatform;
10
11 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
12 UI_MAP_NAME( m_funcSetPlatform, L"SetPlatform")
13 UI_END_MAP_ELEMENTS_AND_NAMES()
14
15
16public:
17 UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer);
18
19protected:
20 // TODO: This should be pure virtual in this class
21 virtual wstring getMoviePath();
22
23public:
24 virtual EUIScene getSceneType() { return eUIComponent_DebugUIMarketingGuide;}
25
26 // Returns true if this scene handles input
27 virtual bool stealsFocus() { return false; }
28
29 // Returns true if this scene has focus for the pad passed in
30 virtual bool hasFocus(int iPad) { return false; }
31
32 // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
33 virtual bool hidesLowerScenes() { return false; }
34};