the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene.h" 4#include "UIControl_Label.h" 5 6class UIComponent_DebugUIMarketingGuide : public UIScene 7{ 8private: 9 IggyName m_funcSetPlatform; 10 11 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) 12 UI_MAP_NAME( m_funcSetPlatform, L"SetPlatform") 13 UI_END_MAP_ELEMENTS_AND_NAMES() 14 15 16public: 17 UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer); 18 19protected: 20 // TODO: This should be pure virtual in this class 21 virtual wstring getMoviePath(); 22 23public: 24 virtual EUIScene getSceneType() { return eUIComponent_DebugUIMarketingGuide;} 25 26 // Returns true if this scene handles input 27 virtual bool stealsFocus() { return false; } 28 29 // Returns true if this scene has focus for the pad passed in 30 virtual bool hasFocus(int iPad) { return false; } 31 32 // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden 33 virtual bool hidesLowerScenes() { return false; } 34};