the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "UI.h"
3#include "UIComponent_DebugUIMarketingGuide.h"
4
5UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
6{
7 // Setup all the Iggy references we need for this scene
8 initialiseMovie();
9
10 IggyDataValue result;
11 IggyDataValue value[1];
12 value[0].type = IGGY_DATATYPE_number;
13 value[0].number = (F64)0; // WIN64
14#if defined _XBOX
15 value[0].number = (F64)1;
16#elif defined _DURANGO
17 value[0].number = (F64)2;
18#elif defined __PS3__
19 value[0].number = (F64)3;
20#elif defined __ORBIS__
21 value[0].number = (F64)4;
22#elif defined __PSVITA__
23 value[0].number = (F64)5;
24#elif defined _WINDOWS64
25 value[0].number = (F64)0;
26#endif
27 IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value );
28}
29
30wstring UIComponent_DebugUIMarketingGuide::getMoviePath()
31{
32 return L"DebugUIMarketingGuide";
33}