the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "UI.h" 3#include "UIComponent_DebugUIMarketingGuide.h" 4 5UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) 6{ 7 // Setup all the Iggy references we need for this scene 8 initialiseMovie(); 9 10 IggyDataValue result; 11 IggyDataValue value[1]; 12 value[0].type = IGGY_DATATYPE_number; 13 value[0].number = (F64)0; // WIN64 14#if defined _XBOX 15 value[0].number = (F64)1; 16#elif defined _DURANGO 17 value[0].number = (F64)2; 18#elif defined __PS3__ 19 value[0].number = (F64)3; 20#elif defined __ORBIS__ 21 value[0].number = (F64)4; 22#elif defined __PSVITA__ 23 value[0].number = (F64)5; 24#elif defined _WINDOWS64 25 value[0].number = (F64)0; 26#endif 27 IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value ); 28} 29 30wstring UIComponent_DebugUIMarketingGuide::getMoviePath() 31{ 32 return L"DebugUIMarketingGuide"; 33}