the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "IUIScene_AbstractContainerMenu.h"
3#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.ContainerListener.h"
4
5// The 0-indexed slot in the inventory list that lines up with the result slot
6#define ANVIL_SCENE_RESULT_SLOT_UP_OFFSET 5
7#define ANVIL_SCENE_RESULT_SLOT_DOWN_OFFSET 5
8#define ANVIL_SCENE_ITEM1_SLOT_UP_OFFSET 3
9#define ANVIL_SCENE_ITEM1_SLOT_DOWN_OFFSET 3
10#define ANVIL_SCENE_ITEM2_SLOT_UP_OFFSET 4
11#define ANVIL_SCENE_ITEM2_SLOT_DOWN_OFFSET 4
12
13class Inventory;
14class AnvilMenu;
15
16class IUIScene_AnvilMenu : public virtual IUIScene_AbstractContainerMenu, public net_minecraft_world_inventory::ContainerListener
17{
18protected:
19 shared_ptr<Inventory> m_inventory;
20 AnvilMenu *m_repairMenu;
21 wstring m_itemName;
22
23protected:
24 IUIScene_AnvilMenu();
25
26 virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
27 int getSectionStartOffset(ESceneSection eSection);
28 virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
29 bool IsSectionSlotList( ESceneSection eSection );
30
31 void handleTick();
32
33 // Anvil only
34 virtual void handleEditNamePressed() = 0;
35 virtual void setEditNameValue(const wstring &name) = 0;
36 virtual void setEditNameEditable(bool enabled) = 0;
37 virtual void setCostLabel(const wstring &label, bool canAfford) = 0;
38 virtual void showCross(bool show) = 0;
39 void updateItemName();
40
41 // ContainerListenr
42 void refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items);
43 void slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item);
44 void setContainerData(AbstractContainerMenu *container, int id, int value);
45};