the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3// 4J Stu - An abstract class that represents a constraint on what the user is able to do 4class TutorialConstraint 5{ 6private: 7 int descriptionId; 8 bool m_deleteOnDeactivate; 9 bool m_queuedForRemoval; 10public: 11 enum ConstraintType 12 { 13 e_ConstraintInput = 0, // Constraint on controller input 14 e_ConstraintArea, 15 e_ConstraintAllInput, 16 e_ConstraintXuiInput, 17 e_ConstraintChangeState, 18 }; 19 20 TutorialConstraint(int descriptionId) : descriptionId( descriptionId ), m_deleteOnDeactivate( false ), m_queuedForRemoval( false ) {} 21 virtual ~TutorialConstraint() {} 22 23 int getDescriptionId() { return descriptionId; } 24 25 virtual ConstraintType getType() = 0; 26 27 virtual void tick(int iPad) {} 28 virtual bool isConstraintSatisfied(int iPad) { return true; } 29 virtual bool isConstraintRestrictive(int iPad) { return true; } 30 31 virtual bool isMappingConstrained(int iPad, int mapping) { return false;} 32 virtual bool isXuiInputConstrained(int vk) { return false;} 33 34 void setDeleteOnDeactivate(bool deleteOnDeactivated) { m_deleteOnDeactivate = deleteOnDeactivated; } 35 bool getDeleteOnDeactivate() { return m_deleteOnDeactivate; } 36 37 void setQueuedForRemoval(bool queued) { m_queuedForRemoval = queued; } 38 bool getQueuedForRemoval() { return m_queuedForRemoval; } 39 40 virtual bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt) { return true; } 41};