the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "CraftTask.h" 3#include "..\..\..\Minecraft.World\net.minecraft.world.item.h" 4 5CraftTask::CraftTask( int itemId, int auxValue, int quantity, 6 Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/, 7 bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ ) 8 : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), 9 m_quantity( quantity ), 10 m_count( 0 ) 11{ 12 m_numItems = 1; 13 m_items = new int[1]; 14 m_items[0] = itemId; 15 m_auxValues = new int[1]; 16 m_auxValues[0] = auxValue; 17} 18 19CraftTask::CraftTask( int *items, int *auxValues, int numItems, int quantity, 20 Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/, 21 bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ ) 22 : TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ), 23 m_quantity( quantity ), 24 m_count( 0 ) 25{ 26 m_numItems = numItems; 27 m_items = new int[m_numItems]; 28 m_auxValues = new int[m_numItems]; 29 30 for(int i = 0; i < m_numItems; ++i) 31 { 32 m_items[i] = items[i]; 33 m_auxValues[i] = auxValues[i]; 34 } 35} 36 37CraftTask::~CraftTask() 38{ 39 delete[] m_items; 40 delete[] m_auxValues; 41} 42 43void CraftTask::onCrafted(shared_ptr<ItemInstance> item) 44{ 45#ifndef _CONTENT_PACKAGE 46 wprintf(L"CraftTask::onCrafted - %ls\n", item->toString().c_str() ); 47#endif 48 bool itemFound = false; 49 for(int i = 0; i < m_numItems; ++i) 50 { 51 if(m_items[i] == item->id && (m_auxValues[i] == -1 || m_auxValues[i] == item->getAuxValue())) 52 { 53 itemFound = true; 54 break; 55 } 56 } 57 58 if(itemFound) 59 { 60 ++m_count; 61 } 62 if( m_count >= m_quantity) 63 { 64 bIsCompleted = true; 65 } 66}