the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 69 lines 1.6 kB view raw
1#include "stdafx.h" 2#include "Tutorial.h" 3#include "AreaTask.h" 4 5AreaTask::AreaTask(eTutorial_State state, Tutorial *tutorial, vector<TutorialConstraint *> *inConstraints, int descriptionId, EAreaTaskCompletionStates completionState) 6 : TutorialTask( tutorial, descriptionId, false, inConstraints, false, false, false ) 7{ 8 m_tutorialState = state; 9 if(m_tutorialState == e_Tutorial_State_Gameplay) 10 { 11 enableConstraints(true); 12 } 13 m_completionState = completionState; 14} 15 16bool AreaTask::isCompleted() 17{ 18 if(bIsCompleted) return true; 19 20 bool complete = false; 21 switch(m_completionState) 22 { 23 case eAreaTaskCompletion_CompleteOnConstraintsSatisfied: 24 { 25 bool allSatisfied = true; 26 for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it) 27 { 28 TutorialConstraint *constraint = *it; 29 if(!constraint->isConstraintSatisfied(tutorial->getPad())) 30 { 31 allSatisfied = false; 32 break; 33 } 34 } 35 complete = allSatisfied; 36 } 37 break; 38 case eAreaTaskCompletion_CompleteOnActivation: 39 complete = bHasBeenActivated; 40 break; 41 }; 42 bIsCompleted = complete; 43 return complete; 44} 45 46void AreaTask::setAsCurrentTask(bool active) 47{ 48 TutorialTask::setAsCurrentTask(active); 49 50 if(m_completionState == eAreaTaskCompletion_CompleteOnConstraintsSatisfied) 51 { 52 enableConstraints(active); 53 } 54} 55 56void AreaTask::onStateChange(eTutorial_State newState) 57{ 58 if(m_completionState == eAreaTaskCompletion_CompleteOnActivation) 59 { 60 if(m_tutorialState == newState) 61 { 62 enableConstraints(true); 63 } 64 else if(m_tutorialState != e_Tutorial_State_Gameplay) 65 { 66 //enableConstraints(false); 67 } 68 } 69}