the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1
2#pragma once
3
4// 3 bit user index
5// 5 bits alpha
6// 1 bit decoration
7// 3 bits poptime
8// 8 bits unused // was 11 bits aux val but needed 15 bits for potions so moved to item bitmask
9// 6 bits count
10// 6 bits scale
11
12// uiCount is up to 64, but can't ever be 0, so to make it 6 bits, subtract one from the packing, and add one on the unpacking
13#define MAKE_SLOTDISPLAY_DATA_BITMASK(uiUserIndex,uiAlpha,bDecorations,uiCount,uiScale,uiPopTime) ((((uiUserIndex&0x7)<<29) | (uiAlpha&0x1F)<<24) | (bDecorations?0x800000:0) | ((uiPopTime&0x7)<<20) | ((uiCount-1)<<6) | (uiScale&0x3F))
14
15#define GET_SLOTDISPLAY_USERINDEX_FROM_DATA_BITMASK(uiBitmask) ((((unsigned int)uiBitmask)>>29)&0x7)
16#define GET_SLOTDISPLAY_ALPHA_FROM_DATA_BITMASK(uiBitmask) ((((unsigned int)uiBitmask)>>24)&0x1F)
17#define GET_SLOTDISPLAY_DECORATIONS_FROM_DATA_BITMASK(uiBitmask) ((((unsigned int)uiBitmask)&0x800000)?true:false)
18//#define GET_SLOTDISPLAY_AUXVAL_FROM_DATA_BITMASK(uiBitmask) ((((unsigned long)uiBitmask)>>12)&0x7FF)
19#define GET_SLOTDISPLAY_COUNT_FROM_DATA_BITMASK(uiBitmask) (((((unsigned int)uiBitmask)>>6)&0x3F)+1)
20#define GET_SLOTDISPLAY_SCALE_FROM_DATA_BITMASK(uiBitmask) (((unsigned int)uiBitmask)&0x3F)
21#define GET_SLOTDISPLAY_POPTIME_FROM_DATA_BITMASK(uiBitmask) ((((unsigned int)uiBitmask)>>20)&0x7)
22
23// 16 bits for id (either item id or xzp icon id)
24// 15 bits for aux value
25// 1 bit for foil
26#define MAKE_SLOTDISPLAY_ITEM_BITMASK(uiId,uiAuxValue,bFoil) ( (uiId & 0xFFFF) | ((uiAuxValue & 0x7FFF) << 16) | (bFoil?0x80000000:0) )
27
28#define GET_SLOTDISPLAY_ID_FROM_ITEM_BITMASK(uiBitmask) (((unsigned int)uiBitmask)&0xFFFF)
29#define GET_SLOTDISPLAY_AUXVAL_FROM_ITEM_BITMASK(uiBitmask) ((((unsigned int)uiBitmask)>>16) & 0x7FFF)
30#define GET_SLOTDISPLAY_FOIL_FROM_ITEM_BITMASK(uiBitmask) ((((unsigned int)uiBitmask)&0x80000000)?true:false)
31
32
33// For encoding the players skin selection in their profile
34// bDlcSkin = false is a players skin, bDlcSkin = true is a DLC skin
35#define MAKE_SKIN_BITMASK(bDlcSkin, dwSkinId) ( (bDlcSkin?0x80000000:0) | (dwSkinId & 0x7FFFFFFF) )
36#define IS_SKIN_ID_IN_RANGE(dwSkinId) (dwSkinId <= 0x7FFFFFFF)
37
38#define GET_DLC_SKIN_ID_FROM_BITMASK(uiBitmask) (((DWORD)uiBitmask)&0x7FFFFFFF)
39#define GET_UGC_SKIN_ID_FROM_BITMASK(uiBitmask) (((DWORD)uiBitmask)&0x7FFFFFE0)
40#define GET_DEFAULT_SKIN_ID_FROM_BITMASK(uiBitmask) (((DWORD)uiBitmask)&0x0000001F)
41#define GET_IS_DLC_SKIN_FROM_BITMASK(uiBitmask) ((((DWORD)uiBitmask)&0x80000000)?true:false)
42