the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "XboxStructureActionPlaceBlock.h"
4
5class AddItemRuleDefinition;
6class StructurePiece;
7class Level;
8class BoundingBox;
9
10class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock
11{
12private:
13 vector<AddItemRuleDefinition *> m_items;
14public:
15 XboxStructureActionPlaceContainer();
16 ~XboxStructureActionPlaceContainer();
17
18 virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceContainer; }
19
20 virtual void getChildren(vector<GameRuleDefinition *> *children);
21 virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
22
23 // 4J-JEV: Super class handles attr-facing fine.
24 //virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
25
26 virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
27
28 bool placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
29};