the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "XboxStructureActionPlaceBlock.h" 3#include "..\..\..\Minecraft.World\StringHelpers.h" 4#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h" 5 6XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock() 7{ 8 m_x = m_y = m_z = m_tile = m_data = 0; 9} 10 11void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs) 12{ 13 ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5); 14 15 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x); 16 dos->writeUTF(_toString(m_x)); 17 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y); 18 dos->writeUTF(_toString(m_y)); 19 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z); 20 dos->writeUTF(_toString(m_z)); 21 22 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data); 23 dos->writeUTF(_toString(m_data)); 24 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block); 25 dos->writeUTF(_toString(m_tile)); 26} 27 28 29void XboxStructureActionPlaceBlock::addAttribute(const wstring &attributeName, const wstring &attributeValue) 30{ 31 if(attributeName.compare(L"x") == 0) 32 { 33 int value = _fromString<int>(attributeValue); 34 m_x = value; 35 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter x=%d\n",m_x); 36 } 37 else if(attributeName.compare(L"y") == 0) 38 { 39 int value = _fromString<int>(attributeValue); 40 m_y = value; 41 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter y=%d\n",m_y); 42 } 43 else if(attributeName.compare(L"z") == 0) 44 { 45 int value = _fromString<int>(attributeValue); 46 m_z = value; 47 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter z=%d\n",m_z); 48 } 49 else if(attributeName.compare(L"block") == 0) 50 { 51 int value = _fromString<int>(attributeValue); 52 m_tile = value; 53 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter block=%d\n",m_tile); 54 } 55 else if(attributeName.compare(L"data") == 0) 56 { 57 int value = _fromString<int>(attributeValue); 58 m_data = value; 59 app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter data=%d\n",m_data); 60 } 61 else 62 { 63 GameRuleDefinition::addAttribute(attributeName, attributeValue); 64 } 65} 66 67bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB) 68{ 69 app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n"); 70 structure->placeBlock(level,m_tile,m_data,m_x,m_y,m_z,chunkBB); 71 return true; 72}