the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 23 lines 570 B view raw
1#pragma once 2 3#include "GameRuleDefinition.h" 4 5class NamedAreaRuleDefinition : public GameRuleDefinition 6{ 7private: 8 wstring m_name; 9 AABB *m_area; 10 11public: 12 NamedAreaRuleDefinition(); 13 ~NamedAreaRuleDefinition(); 14 15 virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes); 16 17 virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_NamedArea; } 18 19 virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); 20 21 AABB *getArea() { return m_area; } 22 wstring getName() { return m_name; } 23};