the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "NamedAreaRuleDefinition.h" 3#include "..\..\..\Minecraft.World\StringHelpers.h" 4#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h" 5 6NamedAreaRuleDefinition::NamedAreaRuleDefinition() 7{ 8 m_name = L""; 9 m_area = AABB::newPermanent(0,0,0,0,0,0); 10} 11 12NamedAreaRuleDefinition::~NamedAreaRuleDefinition() 13{ 14 delete m_area; 15} 16 17void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes) 18{ 19 GameRuleDefinition::writeAttributes(dos, numAttributes + 7); 20 21 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_name); 22 dos->writeUTF(m_name); 23 24 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0); 25 dos->writeUTF(_toString(m_area->x0)); 26 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0); 27 dos->writeUTF(_toString(m_area->y0)); 28 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0); 29 dos->writeUTF(_toString(m_area->z0)); 30 31 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1); 32 dos->writeUTF(_toString(m_area->x1)); 33 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1); 34 dos->writeUTF(_toString(m_area->y1)); 35 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1); 36 dos->writeUTF(_toString(m_area->z1)); 37} 38 39void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue) 40{ 41 if(attributeName.compare(L"name") == 0) 42 { 43 m_name = attributeValue; 44#ifndef _CONTENT_PACKAGE 45 wprintf(L"NamedAreaRuleDefinition: Adding parameter name=%ls\n",m_name.c_str()); 46#endif 47 } 48 else if(attributeName.compare(L"x0") == 0) 49 { 50 m_area->x0 = _fromString<int>(attributeValue); 51 app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x0=%f\n",m_area->x0); 52 } 53 else if(attributeName.compare(L"y0") == 0) 54 { 55 m_area->y0 = _fromString<int>(attributeValue); 56 if(m_area->y0 < 0) m_area->y0 = 0; 57 app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y0=%f\n",m_area->y0); 58 } 59 else if(attributeName.compare(L"z0") == 0) 60 { 61 m_area->z0 = _fromString<int>(attributeValue); 62 app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z0=%f\n",m_area->z0); 63 } 64 else if(attributeName.compare(L"x1") == 0) 65 { 66 m_area->x1 = _fromString<int>(attributeValue); 67 app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x1=%f\n",m_area->x1); 68 } 69 else if(attributeName.compare(L"y1") == 0) 70 { 71 m_area->y1 = _fromString<int>(attributeValue); 72 if(m_area->y1 < 0) m_area->y1 = 0; 73 app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y1=%f\n",m_area->y1); 74 } 75 else if(attributeName.compare(L"z1") == 0) 76 { 77 m_area->z1 = _fromString<int>(attributeValue); 78 app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z1=%f\n",m_area->z1); 79 } 80 else 81 { 82 GameRuleDefinition::addAttribute(attributeName, attributeValue); 83 } 84}