the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\..\..\Minecraft.World\StringHelpers.h"
3#include "..\..\StringTable.h"
4#include "ConsoleGameRules.h"
5#include "LevelRuleset.h"
6
7LevelRuleset::LevelRuleset()
8{
9 m_stringTable = NULL;
10}
11
12LevelRuleset::~LevelRuleset()
13{
14 for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
15 {
16 delete *it;
17 }
18}
19
20void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
21{
22 CompoundGameRuleDefinition::getChildren(children);
23 for (AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); it++)
24 children->push_back(*it);
25}
26
27GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
28{
29 GameRuleDefinition *rule = NULL;
30 if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea)
31 {
32 rule = new NamedAreaRuleDefinition();
33 m_areas.push_back((NamedAreaRuleDefinition *)rule);
34 }
35 else
36 {
37 rule = CompoundGameRuleDefinition::addChild(ruleType);
38 }
39 return rule;
40}
41
42void LevelRuleset::loadStringTable(StringTable *table)
43{
44 m_stringTable = table;
45}
46
47LPCWSTR LevelRuleset::getString(const wstring &key)
48{
49 if(m_stringTable == NULL)
50 {
51 return L"";
52 }
53 else
54 {
55 return m_stringTable->getString(key);
56 }
57}
58
59AABB *LevelRuleset::getNamedArea(const wstring &areaName)
60{
61 AABB *area = NULL;
62 for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
63 {
64 if( (*it)->getName().compare(areaName) == 0 )
65 {
66 area = (*it)->getArea();
67 break;
68 }
69 }
70 return area;
71}