the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "GameRuleDefinition.h" 3#include "..\..\..\Minecraft.World\StructurePiece.h" 4 5class Level; 6class Random; 7class BoundingBox; 8class ConsoleGenerateStructureAction; 9class XboxStructureActionPlaceContainer; 10class GRFObject; 11 12class ConsoleGenerateStructure : public GameRuleDefinition, public StructurePiece 13{ 14private: 15 int m_x, m_y, m_z; 16 vector<ConsoleGenerateStructureAction *> m_actions; 17 int m_dimension; 18public: 19 ConsoleGenerateStructure(); 20 21 virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateStructure; } 22 23 virtual void getChildren(vector<GameRuleDefinition *> *children); 24 virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType); 25 26 virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs); 27 virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); 28 29 // StructurePiece 30 virtual BoundingBox *getBoundingBox(); 31 virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB); 32 33 void createContainer(XboxStructureActionPlaceContainer *action, Level *level, BoundingBox *chunkBB); 34 35 bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1); 36 37 virtual int getMinY(); 38 39 EStructurePiece GetType() { return (EStructurePiece)0; } 40 void addAdditonalSaveData(CompoundTag *tag) {} 41 void readAdditonalSaveData(CompoundTag *tag) {} 42};