the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "GameRuleDefinition.h" 5 6class BiomeOverride : public GameRuleDefinition 7{ 8private: 9 BYTE m_topTile; 10 BYTE m_tile; 11 int m_biomeId; 12 13public: 14 BiomeOverride(); 15 16 virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_BiomeOverride; } 17 18 virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs); 19 virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); 20 21 bool isBiome(int id); 22 void getTileValues(BYTE &tile, BYTE &topTile); 23};