the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "GameRuleDefinition.h"
5
6class BiomeOverride : public GameRuleDefinition
7{
8private:
9 BYTE m_topTile;
10 BYTE m_tile;
11 int m_biomeId;
12
13public:
14 BiomeOverride();
15
16 virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_BiomeOverride; }
17
18 virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
19 virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
20
21 bool isBiome(int id);
22 void getTileValues(BYTE &tile, BYTE &topTile);
23};