the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "AllowAllCuller.h" 3#include "Tesselator.h" 4#include "..\Minecraft.World\ArrayWithLength.h" 5#include "LevelRenderer.h" 6 7class Level; 8class TileEntity; 9class Entity; 10using namespace std; 11 12class ClipChunk 13{ 14public: 15 Chunk *chunk; 16 int globalIdx; 17 bool visible; 18 float aabb[6]; 19 int xm, ym, zm; 20}; 21 22class Chunk 23{ 24private: 25 static const int XZSIZE = LevelRenderer::CHUNK_XZSIZE; 26 static const int SIZE = LevelRenderer::CHUNK_SIZE; 27 28public: 29 Level *level; 30 static LevelRenderer *levelRenderer; 31private: 32#ifndef _LARGE_WORLDS 33 static Tesselator *t; 34#else 35 static DWORD tlsIdx; 36public: 37 static void CreateNewThreadStorage(); 38 static void ReleaseThreadStorage(); 39 static unsigned char *GetTileIdsStorage(); 40#endif 41 42public: 43 static int updates; 44 45 int x, y, z; 46 int xRender, yRender, zRender; 47 int xRenderOffs, yRenderOffs, zRenderOffs; 48 49 int xm, ym, zm; 50 AABB *bb; 51 ClipChunk *clipChunk; 52 53 int id; 54//public: 55// vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed 56 57private: 58 LevelRenderer::rteMap *globalRenderableTileEntities; 59 CRITICAL_SECTION *globalRenderableTileEntities_cs; 60 bool assigned; 61public: 62 Chunk(Level *level, LevelRenderer::rteMap &globalRenderableTileEntities, CRITICAL_SECTION &globalRenderableTileEntities_cs, int x, int y, int z, ClipChunk *clipChunk); 63 Chunk(); 64 65 void setPos(int x, int y, int z); 66private: 67 void translateToPos(); 68public: 69 void makeCopyForRebuild(Chunk *source); 70 void rebuild(); 71#ifdef __PS3__ 72 void rebuild_SPU(); 73#endif // __PS3__ 74 float distanceToSqr(shared_ptr<Entity> player) const; 75 float squishedDistanceToSqr(shared_ptr<Entity> player); 76 void reset(); 77 void _delete(); 78 79 int getList(int layer); 80 void cull(Culler *culler); 81 void renderBB() ; 82 bool isEmpty(); 83 void setDirty(); 84 void clearDirty(); // 4J added 85 bool emptyFlagSet(int layer); 86 ~Chunk(); 87};