the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Particle.h"
3
4class BreakingItemParticle : public Particle
5{
6 // virtual eINSTANCEOF GetType(); // 4J-IB/JEV TODO needs implementation
7
8public:
9 virtual eINSTANCEOF GetType() { return eType_BREAKINGITEMPARTICLE; }
10 void _init(Item *item, Textures *textures, int data);
11 BreakingItemParticle(Level *level, double x, double y, double z, Item *item, Textures *textures, int data = 0);
12 BreakingItemParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Item *item, Textures *textures, int data = 0);
13 virtual int getParticleTexture();
14 virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
15};