the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\Mth.h"
3#include "BookModel.h"
4#include "ModelPart.h"
5
6BookModel::BookModel()
7{
8 leftLid = (new ModelPart(this))->texOffs(0, 0)->addBox(-6, -5, 0, 6, 10, 0);
9 rightLid = (new ModelPart(this))->texOffs(16, 0)->addBox(0, -5, 0, 6, 10, 0);
10
11 seam = (new ModelPart(this))->texOffs(12, 0)->addBox(-1, -5, 0, 2, 10, 0);
12
13 // 4J - added faceMasks here to remove sides of these page boxes which end up being nearly coplanar to the cover of the book and flickering when rendering at a distance
14 leftPages = (new ModelPart(this))->texOffs(0, 10)->addBoxWithMask(0, -4, -1 + 0.01f, 5, 8, 1, 47); // 4J - faceMask is binary 101111
15 rightPages = (new ModelPart(this))->texOffs(12, 10)->addBoxWithMask(0, -4, -0.01f, 5, 8, 1, 31); // 4J - faceMask is binary 011111
16
17 flipPage1 = (new ModelPart(this))->texOffs(24, 10)->addBox(0, -4, 0, 5, 8, 0);
18 flipPage2 = (new ModelPart(this))->texOffs(24, 10)->addBox(0, -4, 0, 5, 8, 0);
19
20 leftLid->setPos(0, 0, -1);
21 rightLid->setPos(0, 0, 1);
22
23 seam->yRot = PI / 2;
24
25 // 4J added - compile now to avoid random performance hit first time cubes are rendered
26 leftLid->compile(1.0f/16.0f);
27 rightLid->compile(1.0f/16.0f);
28 seam->compile(1.0f/16.0f);
29 leftPages->compile(1.0f/16.0f);
30 rightPages->compile(1.0f/16.0f);
31 flipPage1->compile(1.0f/16.0f);
32 flipPage2->compile(1.0f/16.0f);
33
34}
35
36void BookModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
37{
38 setupAnim(time, r, bob, yRot, xRot, scale, entity);
39
40 leftLid->render(scale,usecompiled);
41 rightLid->render(scale,usecompiled);
42 seam->render(scale,usecompiled);
43
44 leftPages->render(scale,usecompiled);
45 rightPages->render(scale,usecompiled);
46
47 flipPage1->render(scale,usecompiled);
48 flipPage2->render(scale,usecompiled);
49}
50
51void BookModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
52{
53 float openness = (Mth::sin(time * 0.02f) * 0.10f + 1.25f) * yRot;
54
55 leftLid->yRot = PI + openness;
56 rightLid->yRot = -openness;
57 leftPages->yRot = +openness;
58 rightPages->yRot = -openness;
59
60 flipPage1->yRot = +openness - openness * 2 * r;
61 flipPage2->yRot = +openness - openness * 2 * bob;
62
63 leftPages->x = Mth::sin(openness);
64 rightPages->x = Mth::sin(openness);
65 flipPage1->x = Mth::sin(openness);
66 flipPage2->x = Mth::sin(openness);
67}
68