the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "BlazeModel.h"
3#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
4#include "BlazeRenderer.h"
5
6ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
7
8BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
9{
10 modelVersion = ((BlazeModel *) model)->modelVersion();
11}
12
13void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
14{
15 // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
16 // do some casting around instead
17 shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
18
19 int modelVersion = ((BlazeModel *) model)->modelVersion();
20 if (modelVersion != this->modelVersion)
21 {
22 this->modelVersion = modelVersion;
23 model = new BlazeModel();
24 }
25 MobRenderer::render(mob, x, y, z, rot, a);
26}
27
28ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
29{
30 return &BLAZE_LOCATION;
31}