the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "..\Minecraft.World\net.minecraft.core.h" 3#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h" 4#include "..\Minecraft.World\net.minecraft.world.level.tile.h" 5#include "..\Minecraft.World\net.minecraft.world.level.h" 6#include "AbstractProjectileDispenseBehavior.h" 7 8shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed) 9{ 10 Level *world = source->getWorld(); 11 Position position = DispenserTile::getDispensePosition(source); 12 FacingEnum *facing = DispenserTile::getFacing(source->getData()); 13 14 shared_ptr<Projectile> arrow = getProjectile(world, position); 15 arrow->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty()); 16 world->addEntity(arrow); 17 18 dispensed->remove(1); 19 20 return dispensed; 21} 22 23void AbstractProjectileDispenseBehavior::playSound(BlockSource *source) 24{ 25 source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); 26} 27 28 29float AbstractProjectileDispenseBehavior::getUncertainty() 30{ 31 return 6; 32} 33 34float AbstractProjectileDispenseBehavior::getPower() 35{ 36 return 1.1f; 37}