// Copyright 2017, James Sarrett. // Copyright 2017, Bastiaan Olij. // Copyright 2019, Collabora, Ltd. // SPDX-License-Identifier: BSL-1.0 // Author: James Sarrett // Author: Bastiaan Olij // Author: Lubosz Sarnecki // Author: Pete Black #version 450 layout (binding = 0) uniform sampler2D tex_sampler; layout (location = 0) in vec2 in_ruv; layout (location = 1) in vec2 in_guv; layout (location = 2) in vec2 in_buv; layout (location = 0) out vec4 out_color; void main() { float r = texture(tex_sampler, in_ruv).x; float g = texture(tex_sampler, in_guv).y; float b = texture(tex_sampler, in_buv).z; out_color = vec4(r, g, b, 1.0); }