···1// Copyright 2020, Collabora, Ltd.
02// SPDX-License-Identifier: BSL-1.0
3/*!
4 * @file
···141142 //! The format that the renderpass targeting this target should use.
143 VkFormat format;
000144145 //! Number of images that this target has.
146 uint32_t image_count;
···1// Copyright 2020, Collabora, Ltd.
2+// Copyright 2024-2025, NVIDIA CORPORATION.
3// SPDX-License-Identifier: BSL-1.0
4/*!
5 * @file
···142143 //! The format that the renderpass targeting this target should use.
144 VkFormat format;
145+146+ //! The final layout that the renderpass should leave this target in.
147+ VkImageLayout final_layout;
148149 //! Number of images that this target has.
150 uint32_t image_count;