The open source OpenXR runtime
at prediction-2 39 lines 873 B view raw
1// Copyright 2021-2022, Collabora Ltd. 2// Author: Jakob Bornecrantz <jakob@collabora.com> 3// SPDX-License-Identifier: BSL-1.0 4 5#version 460 6#extension GL_GOOGLE_include_directive : require 7 8#include "srgb.inc.glsl" 9 10 11layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; 12 13layout(set = 0, binding = 2) uniform writeonly restrict image2D target; 14layout(set = 0, binding = 3) uniform restrict Config 15{ 16 ivec4 views[2]; 17 vec4 pre_transform[2]; 18 vec4 post_transform[2]; 19 mat4 transform[2]; 20} data; 21 22 23void main() 24{ 25 uint ix = gl_GlobalInvocationID.x; 26 uint iy = gl_GlobalInvocationID.y; 27 uint iz = gl_GlobalInvocationID.z; 28 29 ivec2 offset = ivec2(data.views[iz].xy); 30 ivec2 extent = ivec2(data.views[iz].zw); 31 32 if (ix >= extent.x || iy >= extent.y) { 33 return; 34 } 35 36 vec4 colour = vec4(0, 0, 0, 1.0); 37 38 imageStore(target, ivec2(offset.x + ix, offset.y + iy), colour); 39}