An ode to Windows 3.1 Hot Dog Stand - Pebble watchface
1
2 #
3# This file is the default set of rules to compile a Pebble project.
4#
5# Feel free to customize this to your needs.
6#
7
8import os.path
9try:
10 from sh import CommandNotFound, jshint, cat, ErrorReturnCode_2
11 hint = jshint
12except (ImportError, CommandNotFound):
13 hint = None
14
15top = '.'
16out = 'build'
17
18def options(ctx):
19 ctx.load('pebble_sdk')
20
21def configure(ctx):
22 ctx.load('pebble_sdk')
23
24def build(ctx):
25 if False and hint is not None:
26 try:
27 hint([node.abspath() for node in ctx.path.ant_glob("src/**/*.js")], _tty_out=False) # no tty because there are none in the cloudpebble sandbox.
28 except ErrorReturnCode_2 as e:
29 ctx.fatal("\nJavaScript linting failed (you can disable this in Project Settings):\n" + e.stdout)
30
31 # Concatenate all our JS files (but not recursively), and only if any JS exists in the first place.
32 ctx.path.make_node('src/js/').mkdir()
33 js_paths = ctx.path.ant_glob(['src/*.js', 'src/**/*.js'])
34 if js_paths:
35 ctx(rule='cat ${SRC} > ${TGT}', source=js_paths, target='pebble-js-app.js')
36 has_js = True
37 else:
38 has_js = False
39
40 ctx.load('pebble_sdk')
41
42 build_worker = os.path.exists('worker_src')
43 binaries = []
44
45 for p in ctx.env.TARGET_PLATFORMS:
46 ctx.set_env(ctx.all_envs[p])
47 ctx.set_group(ctx.env.PLATFORM_NAME)
48 app_elf='{}/pebble-app.elf'.format(p)
49 ctx.pbl_program(source=ctx.path.ant_glob('src/**/*.c'),
50 target=app_elf)
51
52 if build_worker:
53 worker_elf='{}/pebble-worker.elf'.format(p)
54 binaries.append({'platform': p, 'app_elf': app_elf, 'worker_elf': worker_elf})
55 ctx.pbl_worker(source=ctx.path.ant_glob('worker_src/**/*.c'),
56 target=worker_elf)
57 else:
58 binaries.append({'platform': p, 'app_elf': app_elf})
59
60 ctx.set_group('bundle')
61 ctx.pbl_bundle(binaries=binaries, js='pebble-js-app.js' if has_js else [])
62