Multipurpose utility for managing Games for Windows - LIVE installs and content. (Mirrored from https://github.com/InvoxiPlayGames/GfWLUtility)
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:4.0.30319.42000
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace GfWLUtility.Properties {
12 using System;
13
14
15 /// <summary>
16 /// A strongly-typed resource class, for looking up localized strings, etc.
17 /// </summary>
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class Resources {
26
27 private static global::System.Resources.ResourceManager resourceMan;
28
29 private static global::System.Globalization.CultureInfo resourceCulture;
30
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 internal Resources() {
33 }
34
35 /// <summary>
36 /// Returns the cached ResourceManager instance used by this class.
37 /// </summary>
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
40 get {
41 if (object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GfWLUtility.Properties.Resources", typeof(Resources).Assembly);
43 resourceMan = temp;
44 }
45 return resourceMan;
46 }
47 }
48
49 /// <summary>
50 /// Overrides the current thread's CurrentUICulture property for all
51 /// resource lookups using this strongly typed resource class.
52 /// </summary>
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
55 get {
56 return resourceCulture;
57 }
58 set {
59 resourceCulture = value;
60 }
61 }
62
63 /// <summary>
64 /// Looks up a localized resource of type System.Drawing.Bitmap.
65 /// </summary>
66 internal static System.Drawing.Bitmap GfWLCheck {
67 get {
68 object obj = ResourceManager.GetObject("GfWLCheck", resourceCulture);
69 return ((System.Drawing.Bitmap)(obj));
70 }
71 }
72
73 /// <summary>
74 /// Looks up a localized resource of type System.Drawing.Bitmap.
75 /// </summary>
76 internal static System.Drawing.Bitmap GfWLOld {
77 get {
78 object obj = ResourceManager.GetObject("GfWLOld", resourceCulture);
79 return ((System.Drawing.Bitmap)(obj));
80 }
81 }
82
83 /// <summary>
84 /// Looks up a localized resource of type System.Drawing.Bitmap.
85 /// </summary>
86 internal static System.Drawing.Bitmap GfWLUnknown {
87 get {
88 object obj = ResourceManager.GetObject("GfWLUnknown", resourceCulture);
89 return ((System.Drawing.Bitmap)(obj));
90 }
91 }
92
93 /// <summary>
94 /// Looks up a localized resource of type System.Byte[].
95 /// </summary>
96 internal static byte[] gfwlxekeys {
97 get {
98 object obj = ResourceManager.GetObject("gfwlxekeys", resourceCulture);
99 return ((byte[])(obj));
100 }
101 }
102
103 /// <summary>
104 /// Looks up a localized resource of type System.Drawing.Bitmap.
105 /// </summary>
106 internal static System.Drawing.Bitmap WLIDOld {
107 get {
108 object obj = ResourceManager.GetObject("WLIDOld", resourceCulture);
109 return ((System.Drawing.Bitmap)(obj));
110 }
111 }
112
113 /// <summary>
114 /// Looks up a localized resource of type System.Drawing.Bitmap.
115 /// </summary>
116 internal static System.Drawing.Bitmap WLIDUnknown {
117 get {
118 object obj = ResourceManager.GetObject("WLIDUnknown", resourceCulture);
119 return ((System.Drawing.Bitmap)(obj));
120 }
121 }
122 }
123}