extremely claude-assisted go game based on atproto! working on cleaning up and giving a more unique design, still has a bit of a slop vibe to it.
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1export function formatElapsedTime(timestamp: string): string { 2 const now = Date.now(); 3 const then = new Date(timestamp).getTime(); 4 const diffMs = now - then; 5 6 const minutes = Math.floor(diffMs / 60000); 7 const hours = Math.floor(minutes / 60); 8 const days = Math.floor(hours / 24); 9 10 if (minutes < 1) return 'just now'; 11 if (minutes < 60) return `${minutes}m ago`; 12 if (hours < 24) return `${hours}h ago`; 13 if (days === 1) return '1 day ago'; 14 return `${days} days ago`; 15} 16 17export function isStale(timestamp: string, thresholdDays: number = 3): boolean { 18 const now = Date.now(); 19 const then = new Date(timestamp).getTime(); 20 const diffDays = (now - then) / (1000 * 60 * 60 * 24); 21 return diffDays > thresholdDays; 22}