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1
2[Enchantments]
3
4 [Enchantments."Magic Protection"]
5 #If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor.
6 Enable = true
7 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
8 Treasure = false
9 #This option adjusts the maximum allowable level for the Enchantment.
10 #Range: 1 ~ 10
11 "Max Level" = 4
12
13 [Enchantments.Displacement]
14 #If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor.
15 Enable = false
16 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
17 Treasure = true
18 #This option adjusts the maximum allowable level for the Enchantment.
19 #Range: 1 ~ 10
20 "Max Level" = 3
21 #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
22 #Range: 1 ~ 100
23 "Effect Chance" = 20
24 #If TRUE, mobs wearing armor with this Enchantment can teleport players.
25 "Mobs Teleport Players" = false
26
27 [Enchantments."Flaming Rebuke"]
28 #If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
29 Enable = false
30 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
31 Treasure = true
32 #This option adjusts the maximum allowable level for the Enchantment.
33 #Range: 1 ~ 10
34 "Max Level" = 3
35 #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
36 #Range: 1 ~ 100
37 "Effect Chance" = 20
38 #If TRUE, mobs wearing armor with this Enchantment can knockback players.
39 "Mobs Knockback Players" = false
40
41 [Enchantments."Chilling Rebuke"]
42 #If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor.
43 Enable = false
44 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
45 Treasure = true
46 #This option adjusts the maximum allowable level for the Enchantment.
47 #Range: 1 ~ 10
48 "Max Level" = 3
49 #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
50 #Range: 1 ~ 100
51 "Effect Chance" = 20
52 #If TRUE, mobs wearing armor with this Enchantment can knockback players.
53 "Mobs Knockback Players" = false
54
55 [Enchantments."Air Affinity"]
56 #If TRUE, the Air Affinity Enchantment is available for Helmets.
57 Enable = true
58 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
59 Treasure = false
60
61 [Enchantments.Insight]
62 #If TRUE, the Insight Enchantment is available for Helmets.
63 Enable = true
64 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
65 Treasure = false
66 #This option adjusts the maximum allowable level for the Enchantment.
67 #Range: 1 ~ 10
68 "Max Level" = 3
69 #Adjust this to change the max experience awarded per level of the Enchantment.
70 #Range: 1 ~ 1000
71 "Experience Amount" = 4
72
73 [Enchantments.Gourmand]
74 #If TRUE, the Gourmand Enchantment is available for Helmets.
75 Enable = false
76 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
77 Treasure = false
78 #This option adjusts the maximum allowable level for the Enchantment.
79 #Range: 1 ~ 10
80 "Max Level" = 2
81
82 [Enchantments.Reach]
83 #If TRUE, the Reach Enchantment is available for Chestplates.
84 Enable = true
85 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
86 Treasure = true
87 #This option adjusts the maximum allowable level for the Enchantment.
88 #Range: 1 ~ 10
89 "Max Level" = 3
90
91 [Enchantments.Vitality]
92 #If TRUE, the Vitality Enchantment is available for Chestplates.
93 Enable = true
94 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
95 Treasure = true
96 #This option adjusts the maximum allowable level for the Enchantment.
97 #Range: 1 ~ 10
98 "Max Level" = 3
99 #Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.)
100 #Range: 1 ~ 10
101 "Health / Level" = 4
102
103 [Enchantments."Ender Disruption"]
104 #If TRUE, the Ender Disruption Enchantment is available for various Weapons.
105 Enable = false
106 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
107 Treasure = true
108 #This option adjusts the maximum allowable level for the Enchantment.
109 #Range: 1 ~ 10
110 "Max Level" = 5
111
112 [Enchantments.Vigilante]
113 #If TRUE, the Vigilante Enchantment is available for various Weapons.
114 Enable = true
115 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
116 Treasure = true
117 #This option adjusts the maximum allowable level for the Enchantment.
118 #Range: 1 ~ 10
119 "Max Level" = 5
120
121 [Enchantments.Outlaw]
122 #If TRUE, the Outlaw Enchantment is available for various Weapons.
123 Enable = false
124 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
125 Treasure = false
126 #This option adjusts the maximum allowable level for the Enchantment.
127 #Range: 1 ~ 10
128 "Max Level" = 5
129 #If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed.
130 "Emerald Drops" = true
131
132 [Enchantments.Cavalier]
133 #If TRUE, the Cavalier Enchantment is available for various Weapons.
134 Enable = false
135 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
136 Treasure = true
137 #This option adjusts the maximum allowable level for the Enchantment.
138 #Range: 1 ~ 10
139 "Max Level" = 3
140
141 [Enchantments."Frost Aspect"]
142 #If TRUE, the Frost Aspect Enchantment is available for various Weapons.
143 Enable = true
144 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
145 Treasure = true
146 #This option adjusts the maximum allowable level for the Enchantment.
147 #Range: 1 ~ 10
148 "Max Level" = 2
149
150 [Enchantments.Instigating]
151 #If TRUE, the Instigating Enchantment is available for various Weapons.
152 Enable = false
153 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
154 Treasure = true
155
156 [Enchantments.Leech]
157 #If TRUE, the Leech Enchantment is available for various Weapons.
158 Enable = true
159 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
160 Treasure = false
161 #This option adjusts the maximum allowable level for the Enchantment.
162 #Range: 1 ~ 10
163 "Max Level" = 4
164
165 [Enchantments."Magic Edge"]
166 #If TRUE, the Magic Edge Enchantment is available for various Weapons.
167 Enable = false
168 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
169 Treasure = true
170 #This option adjusts the maximum allowable level for the Enchantment.
171 #Range: 1 ~ 10
172 "Max Level" = 3
173
174 [Enchantments.Vorpal]
175 #If TRUE, the Vorpal Enchantment is available for various Weapons.
176 Enable = true
177 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
178 Treasure = true
179 #This option adjusts the maximum allowable level for the Enchantment.
180 #Range: 1 ~ 10
181 "Max Level" = 3
182 #Adjust this value to set the base critical hit chance of the Enchantment (in percentage).
183 #Range: 0 ~ 100
184 "Base Critical Chance" = 5
185 #Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage).
186 #Range: 0 ~ 100
187 "Critical Chance / Level" = 5
188 #Adjust this value to set the critical hit damage multiplier.
189 #Range: 0 ~ 1000
190 "Critical Damage Multiplier" = 5
191 #Adjust this value to set the base head drop chance for the Enchantment (in percentage).
192 #Range: 0 ~ 100
193 "Base Head Drop Chance" = 10
194 #Adjust this value to set the head drop chance per level of the Enchantment (in percentage).
195 #Range: 0 ~ 100
196 "Head Drop Chance / Level" = 10
197
198 [Enchantments.Excavating]
199 #If TRUE, the Excavating Enchantment is available for various Tools.
200 Enable = true
201 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
202 Treasure = true
203
204 [Enchantments."Hunter's Bounty"]
205 #If TRUE, the Hunter's Bounty Enchantment is available for Bows.
206 Enable = true
207 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
208 Treasure = true
209 #This option adjusts the maximum allowable level for the Enchantment.
210 #Range: 1 ~ 10
211 "Max Level" = 2
212 #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
213 #Range: 1 ~ 100
214 "Effect Chance" = 50
215
216 [Enchantments."Quick Draw"]
217 #If TRUE, the Quick Draw Enchantment is available for various Bows.
218 Enable = true
219 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
220 Treasure = false
221 #This option adjusts the maximum allowable level for the Enchantment.
222 #Range: 1 ~ 10
223 "Max Level" = 3
224
225 [Enchantments.Trueshot]
226 #If TRUE, the Trueshot Enchantment is available for various Bows.
227 Enable = true
228 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
229 Treasure = false
230 #This option adjusts the maximum allowable level for the Enchantment.
231 #Range: 1 ~ 10
232 "Max Level" = 2
233
234 [Enchantments.Volley]
235 #If TRUE, the Volley Enchantment is available for various Bows.
236 Enable = true
237 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
238 Treasure = false
239
240 [Enchantments."Angler's Bounty"]
241 #If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods.
242 Enable = true
243 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
244 Treasure = true
245 #This option adjusts the maximum allowable level for the Enchantment.
246 #Range: 1 ~ 10
247 "Max Level" = 2
248 #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage).
249 #Range: 1 ~ 100
250 "Effect Chance" = 50
251
252 [Enchantments.Pilfering]
253 #If TRUE, the Pilfering Enchantment is available for Fishing Rods.
254 Enable = false
255 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
256 Treasure = true
257 #This sets whether or not the Enchantment works on Players.
258 "Allow Player Stealing" = true
259
260 [Enchantments.Bulwark]
261 #If TRUE, the Bulwark Enchantment is available for Shields.
262 Enable = true
263 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
264 Treasure = false
265
266 [Enchantments.Phalanx]
267 #If TRUE, the Phalanx Enchantment is available for Shields.
268 Enable = true
269 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
270 Treasure = false
271 #This option adjusts the maximum allowable level for the Enchantment.
272 #Range: 1 ~ 10
273 "Max Level" = 2
274
275 [Enchantments.Soulbound]
276 #If TRUE, the Soulbound Enchantment is available.
277 Enable = true
278 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
279 Treasure = false
280 #This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored.
281 #Range: 1 ~ 10
282 "Max Level" = 3
283 #If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered).
284 Permanent = true
285
286 [Enchantments."Curse of Foolishness"]
287 #If TRUE, the Curse of Foolishness Enchantment is available for Helmets.
288 Enable = true
289
290 [Enchantments."Curse of Mercy"]
291 #If TRUE, the Curse of Mercy Enchantment is available for various Weapons.
292 Enable = true
293
294[Overrides]
295
296 [Overrides.Protection]
297 #If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
298 Enable = true
299 #This option adjusts the maximum allowable level for the Enchantment.
300 #Range: 1 ~ 10
301 "Max Level" = 4
302
303 [Overrides."Blast Protection"]
304 #If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
305 Enable = true
306 #This option adjusts the maximum allowable level for the Enchantment.
307 #Range: 1 ~ 10
308 "Max Level" = 4
309
310 [Overrides."Feather Falling"]
311 #If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
312 Enable = true
313 #This option adjusts the maximum allowable level for the Enchantment.
314 #Range: 1 ~ 10
315 "Max Level" = 4
316
317 [Overrides."Fire Protection"]
318 #If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
319 Enable = true
320 #This option adjusts the maximum allowable level for the Enchantment.
321 #Range: 1 ~ 10
322 "Max Level" = 4
323
324 [Overrides."Projectile Protection"]
325 #If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
326 Enable = true
327 #This option adjusts the maximum allowable level for the Enchantment.
328 #Range: 1 ~ 10
329 "Max Level" = 4
330
331 [Overrides."Fire Aspect"]
332 #If TRUE, the Fire Aspect Enchantment is replaced with a more configurable version which works on more items, such as Axes.
333 Enable = true
334 #This option adjusts the maximum allowable level for the Enchantment.
335 #Range: 1 ~ 10
336 "Max Level" = 2
337
338 [Overrides."Frost Walker"]
339 #If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor.
340 Enable = true
341 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
342 Treasure = true
343 #This option adjusts the maximum allowable level for the Enchantment.
344 #Range: 1 ~ 10
345 "Max Level" = 2
346 #If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma.
347 "Freeze Lava" = true
348
349 [Overrides.Knockback]
350 #If TRUE, the Knockback Enchantment is replaced with a more configurable version which works on more items, such as Axes.
351 Enable = true
352 #This option adjusts the maximum allowable level for the Enchantment.
353 #Range: 1 ~ 10
354 "Max Level" = 2
355
356 [Overrides.Looting]
357 #If TRUE, the Looting Enchantment is replaced with a more configurable version which works on more items, such as Axes.
358 Enable = true
359 #This option adjusts the maximum allowable level for the Enchantment.
360 #Range: 1 ~ 10
361 "Max Level" = 3
362
363 [Overrides.Thorns]
364 #If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor.
365 Enable = true
366 #This option adjusts the maximum allowable level for the Enchantment.
367 #Range: 1 ~ 10
368 "Max Level" = 4
369 #Adjust this value to set the chance per level of the Enchantment firing (in percentage).
370 #Range: 1 ~ 100
371 "Effect Chance" = 15
372
373 [Overrides.Mending]
374 #If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil.
375 "Alternate Mending" = false
376 #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
377 Treasure = true
378 #Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled.
379 #Range: 0 ~ 12
380 "Anvil Damage Chance" = 3
381