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1 2[Enchantments] 3 4 [Enchantments."Magic Protection"] 5 #If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor. 6 Enable = true 7 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 8 Treasure = false 9 #This option adjusts the maximum allowable level for the Enchantment. 10 #Range: 1 ~ 10 11 "Max Level" = 4 12 13 [Enchantments.Displacement] 14 #If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor. 15 Enable = false 16 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 17 Treasure = true 18 #This option adjusts the maximum allowable level for the Enchantment. 19 #Range: 1 ~ 10 20 "Max Level" = 3 21 #Adjust this value to set the chance per level of the Enchantment firing (in percentage). 22 #Range: 1 ~ 100 23 "Effect Chance" = 20 24 #If TRUE, mobs wearing armor with this Enchantment can teleport players. 25 "Mobs Teleport Players" = false 26 27 [Enchantments."Flaming Rebuke"] 28 #If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor. 29 Enable = false 30 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 31 Treasure = true 32 #This option adjusts the maximum allowable level for the Enchantment. 33 #Range: 1 ~ 10 34 "Max Level" = 3 35 #Adjust this value to set the chance per level of the Enchantment firing (in percentage). 36 #Range: 1 ~ 100 37 "Effect Chance" = 20 38 #If TRUE, mobs wearing armor with this Enchantment can knockback players. 39 "Mobs Knockback Players" = false 40 41 [Enchantments."Chilling Rebuke"] 42 #If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor. 43 Enable = false 44 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 45 Treasure = true 46 #This option adjusts the maximum allowable level for the Enchantment. 47 #Range: 1 ~ 10 48 "Max Level" = 3 49 #Adjust this value to set the chance per level of the Enchantment firing (in percentage). 50 #Range: 1 ~ 100 51 "Effect Chance" = 20 52 #If TRUE, mobs wearing armor with this Enchantment can knockback players. 53 "Mobs Knockback Players" = false 54 55 [Enchantments."Air Affinity"] 56 #If TRUE, the Air Affinity Enchantment is available for Helmets. 57 Enable = true 58 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 59 Treasure = false 60 61 [Enchantments.Insight] 62 #If TRUE, the Insight Enchantment is available for Helmets. 63 Enable = true 64 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 65 Treasure = false 66 #This option adjusts the maximum allowable level for the Enchantment. 67 #Range: 1 ~ 10 68 "Max Level" = 3 69 #Adjust this to change the max experience awarded per level of the Enchantment. 70 #Range: 1 ~ 1000 71 "Experience Amount" = 4 72 73 [Enchantments.Gourmand] 74 #If TRUE, the Gourmand Enchantment is available for Helmets. 75 Enable = false 76 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 77 Treasure = false 78 #This option adjusts the maximum allowable level for the Enchantment. 79 #Range: 1 ~ 10 80 "Max Level" = 2 81 82 [Enchantments.Reach] 83 #If TRUE, the Reach Enchantment is available for Chestplates. 84 Enable = true 85 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 86 Treasure = true 87 #This option adjusts the maximum allowable level for the Enchantment. 88 #Range: 1 ~ 10 89 "Max Level" = 3 90 91 [Enchantments.Vitality] 92 #If TRUE, the Vitality Enchantment is available for Chestplates. 93 Enable = true 94 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 95 Treasure = true 96 #This option adjusts the maximum allowable level for the Enchantment. 97 #Range: 1 ~ 10 98 "Max Level" = 3 99 #Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.) 100 #Range: 1 ~ 10 101 "Health / Level" = 4 102 103 [Enchantments."Ender Disruption"] 104 #If TRUE, the Ender Disruption Enchantment is available for various Weapons. 105 Enable = false 106 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 107 Treasure = true 108 #This option adjusts the maximum allowable level for the Enchantment. 109 #Range: 1 ~ 10 110 "Max Level" = 5 111 112 [Enchantments.Vigilante] 113 #If TRUE, the Vigilante Enchantment is available for various Weapons. 114 Enable = true 115 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 116 Treasure = true 117 #This option adjusts the maximum allowable level for the Enchantment. 118 #Range: 1 ~ 10 119 "Max Level" = 5 120 121 [Enchantments.Outlaw] 122 #If TRUE, the Outlaw Enchantment is available for various Weapons. 123 Enable = false 124 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 125 Treasure = false 126 #This option adjusts the maximum allowable level for the Enchantment. 127 #Range: 1 ~ 10 128 "Max Level" = 5 129 #If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed. 130 "Emerald Drops" = true 131 132 [Enchantments.Cavalier] 133 #If TRUE, the Cavalier Enchantment is available for various Weapons. 134 Enable = false 135 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 136 Treasure = true 137 #This option adjusts the maximum allowable level for the Enchantment. 138 #Range: 1 ~ 10 139 "Max Level" = 3 140 141 [Enchantments."Frost Aspect"] 142 #If TRUE, the Frost Aspect Enchantment is available for various Weapons. 143 Enable = true 144 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 145 Treasure = true 146 #This option adjusts the maximum allowable level for the Enchantment. 147 #Range: 1 ~ 10 148 "Max Level" = 2 149 150 [Enchantments.Instigating] 151 #If TRUE, the Instigating Enchantment is available for various Weapons. 152 Enable = false 153 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 154 Treasure = true 155 156 [Enchantments.Leech] 157 #If TRUE, the Leech Enchantment is available for various Weapons. 158 Enable = true 159 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 160 Treasure = false 161 #This option adjusts the maximum allowable level for the Enchantment. 162 #Range: 1 ~ 10 163 "Max Level" = 4 164 165 [Enchantments."Magic Edge"] 166 #If TRUE, the Magic Edge Enchantment is available for various Weapons. 167 Enable = false 168 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 169 Treasure = true 170 #This option adjusts the maximum allowable level for the Enchantment. 171 #Range: 1 ~ 10 172 "Max Level" = 3 173 174 [Enchantments.Vorpal] 175 #If TRUE, the Vorpal Enchantment is available for various Weapons. 176 Enable = true 177 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 178 Treasure = true 179 #This option adjusts the maximum allowable level for the Enchantment. 180 #Range: 1 ~ 10 181 "Max Level" = 3 182 #Adjust this value to set the base critical hit chance of the Enchantment (in percentage). 183 #Range: 0 ~ 100 184 "Base Critical Chance" = 5 185 #Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage). 186 #Range: 0 ~ 100 187 "Critical Chance / Level" = 5 188 #Adjust this value to set the critical hit damage multiplier. 189 #Range: 0 ~ 1000 190 "Critical Damage Multiplier" = 5 191 #Adjust this value to set the base head drop chance for the Enchantment (in percentage). 192 #Range: 0 ~ 100 193 "Base Head Drop Chance" = 10 194 #Adjust this value to set the head drop chance per level of the Enchantment (in percentage). 195 #Range: 0 ~ 100 196 "Head Drop Chance / Level" = 10 197 198 [Enchantments.Excavating] 199 #If TRUE, the Excavating Enchantment is available for various Tools. 200 Enable = true 201 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 202 Treasure = true 203 204 [Enchantments."Hunter's Bounty"] 205 #If TRUE, the Hunter's Bounty Enchantment is available for Bows. 206 Enable = true 207 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 208 Treasure = true 209 #This option adjusts the maximum allowable level for the Enchantment. 210 #Range: 1 ~ 10 211 "Max Level" = 2 212 #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). 213 #Range: 1 ~ 100 214 "Effect Chance" = 50 215 216 [Enchantments."Quick Draw"] 217 #If TRUE, the Quick Draw Enchantment is available for various Bows. 218 Enable = true 219 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 220 Treasure = false 221 #This option adjusts the maximum allowable level for the Enchantment. 222 #Range: 1 ~ 10 223 "Max Level" = 3 224 225 [Enchantments.Trueshot] 226 #If TRUE, the Trueshot Enchantment is available for various Bows. 227 Enable = true 228 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 229 Treasure = false 230 #This option adjusts the maximum allowable level for the Enchantment. 231 #Range: 1 ~ 10 232 "Max Level" = 2 233 234 [Enchantments.Volley] 235 #If TRUE, the Volley Enchantment is available for various Bows. 236 Enable = true 237 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 238 Treasure = false 239 240 [Enchantments."Angler's Bounty"] 241 #If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods. 242 Enable = true 243 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 244 Treasure = true 245 #This option adjusts the maximum allowable level for the Enchantment. 246 #Range: 1 ~ 10 247 "Max Level" = 2 248 #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). 249 #Range: 1 ~ 100 250 "Effect Chance" = 50 251 252 [Enchantments.Pilfering] 253 #If TRUE, the Pilfering Enchantment is available for Fishing Rods. 254 Enable = false 255 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 256 Treasure = true 257 #This sets whether or not the Enchantment works on Players. 258 "Allow Player Stealing" = true 259 260 [Enchantments.Bulwark] 261 #If TRUE, the Bulwark Enchantment is available for Shields. 262 Enable = true 263 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 264 Treasure = false 265 266 [Enchantments.Phalanx] 267 #If TRUE, the Phalanx Enchantment is available for Shields. 268 Enable = true 269 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 270 Treasure = false 271 #This option adjusts the maximum allowable level for the Enchantment. 272 #Range: 1 ~ 10 273 "Max Level" = 2 274 275 [Enchantments.Soulbound] 276 #If TRUE, the Soulbound Enchantment is available. 277 Enable = true 278 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 279 Treasure = false 280 #This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored. 281 #Range: 1 ~ 10 282 "Max Level" = 3 283 #If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered). 284 Permanent = true 285 286 [Enchantments."Curse of Foolishness"] 287 #If TRUE, the Curse of Foolishness Enchantment is available for Helmets. 288 Enable = true 289 290 [Enchantments."Curse of Mercy"] 291 #If TRUE, the Curse of Mercy Enchantment is available for various Weapons. 292 Enable = true 293 294[Overrides] 295 296 [Overrides.Protection] 297 #If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. 298 Enable = true 299 #This option adjusts the maximum allowable level for the Enchantment. 300 #Range: 1 ~ 10 301 "Max Level" = 4 302 303 [Overrides."Blast Protection"] 304 #If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. 305 Enable = true 306 #This option adjusts the maximum allowable level for the Enchantment. 307 #Range: 1 ~ 10 308 "Max Level" = 4 309 310 [Overrides."Feather Falling"] 311 #If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. 312 Enable = true 313 #This option adjusts the maximum allowable level for the Enchantment. 314 #Range: 1 ~ 10 315 "Max Level" = 4 316 317 [Overrides."Fire Protection"] 318 #If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. 319 Enable = true 320 #This option adjusts the maximum allowable level for the Enchantment. 321 #Range: 1 ~ 10 322 "Max Level" = 4 323 324 [Overrides."Projectile Protection"] 325 #If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. 326 Enable = true 327 #This option adjusts the maximum allowable level for the Enchantment. 328 #Range: 1 ~ 10 329 "Max Level" = 4 330 331 [Overrides."Fire Aspect"] 332 #If TRUE, the Fire Aspect Enchantment is replaced with a more configurable version which works on more items, such as Axes. 333 Enable = true 334 #This option adjusts the maximum allowable level for the Enchantment. 335 #Range: 1 ~ 10 336 "Max Level" = 2 337 338 [Overrides."Frost Walker"] 339 #If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor. 340 Enable = true 341 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 342 Treasure = true 343 #This option adjusts the maximum allowable level for the Enchantment. 344 #Range: 1 ~ 10 345 "Max Level" = 2 346 #If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma. 347 "Freeze Lava" = true 348 349 [Overrides.Knockback] 350 #If TRUE, the Knockback Enchantment is replaced with a more configurable version which works on more items, such as Axes. 351 Enable = true 352 #This option adjusts the maximum allowable level for the Enchantment. 353 #Range: 1 ~ 10 354 "Max Level" = 2 355 356 [Overrides.Looting] 357 #If TRUE, the Looting Enchantment is replaced with a more configurable version which works on more items, such as Axes. 358 Enable = true 359 #This option adjusts the maximum allowable level for the Enchantment. 360 #Range: 1 ~ 10 361 "Max Level" = 3 362 363 [Overrides.Thorns] 364 #If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor. 365 Enable = true 366 #This option adjusts the maximum allowable level for the Enchantment. 367 #Range: 1 ~ 10 368 "Max Level" = 4 369 #Adjust this value to set the chance per level of the Enchantment firing (in percentage). 370 #Range: 1 ~ 100 371 "Effect Chance" = 15 372 373 [Overrides.Mending] 374 #If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil. 375 "Alternate Mending" = false 376 #This sets whether or not the Enchantment is considered a 'treasure' enchantment. 377 Treasure = true 378 #Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled. 379 #Range: 0 ~ 12 380 "Anvil Damage Chance" = 3 381