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1
2#
3#The Backbone of Create
4[infrastructure]
5 #
6 #[in Ticks]
7 #The amount of time a server waits before sending out tickrate synchronization packets.
8 #These packets help animations to be more accurate when tps is below 20.
9 #Range: > 5
10 tickrateSyncTimer = 20
11
12#
13#Packmakers' control panel for internal recipe compat
14[recipes]
15 #
16 #Allow the Mechanical Press to process entire stacks at a time.
17 bulkPressing = false
18 #
19 #Allow the Mechanical Saw to process entire stacks at a time.
20 bulkCutting = false
21 #
22 #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
23 allowShapelessInMixer = true
24 #
25 #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
26 allowShapedSquareInPress = true
27 #
28 #Allow any standard crafting recipes to be processed by Mechanical Crafters.
29 allowRegularCraftingInCrafter = true
30 #
31 #Allow any stonecutting recipes to be processed by a Mechanical Saw.
32 allowStonecuttingOnSaw = true
33 #
34 #Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
35 allowWoodcuttingOnSaw = true
36 #
37 #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
38 allowCastingBySpout = true
39 #
40 #Display vanilla Log-stripping interactions in JEI.
41 displayLogStrippingRecipes = true
42 #
43 #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
44 #Range: > 1
45 lightSourceCountForRefinedRadiance = 10
46 #
47 #Allow the standard in-world Refined Radiance recipes.
48 enableRefinedRadianceRecipe = true
49 #
50 #Allow the standard in-world Shadow Steel recipe.
51 enableShadowSteelRecipe = true
52 #
53 #Allow supported potions to be brewed by a Mechanical Mixer + Basin.
54 allowBrewingInMixer = true
55 #
56 #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
57 #Range: > 1
58 maxFireworkIngredientsInCrafter = 9
59
60#
61#Parameters and abilities of Create's kinetic mechanisms
62[kinetics]
63 #
64 #Disable the Stress mechanic altogether.
65 disableStress = false
66 #
67 #Maximum length in blocks of mechanical belts.
68 #Range: > 5
69 maxBeltLength = 20
70 #
71 #Damage dealt by active Crushing Wheels.
72 #Range: > 0
73 crushingDamage = 4
74 #
75 #[in Revolutions per Minute]
76 #Maximum allowed speed of a configurable motor.
77 #[@cui:RequiresReload:both]
78 #Range: > 64
79 maxMotorSpeed = 256
80 #
81 #[in Revolutions per Minute]
82 #Added rotation speed by a water wheel when at least one flow is present.
83 #Range: > 1
84 waterWheelBaseSpeed = 4
85 #
86 #[in Revolutions per Minute]
87 #Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
88 #Range: > 1
89 waterWheelFlowSpeed = 4
90 #
91 #[in Revolutions per Minute]
92 #Maximum allowed rotation speed for any Kinetic Tile.
93 #Range: > 64
94 maxRotationSpeed = 256
95 #
96 #Select what mobs should ignore Deployers when attacked by them.
97 #Allowed Values: ALL, CREEPERS, NONE
98 ignoreDeployerAttacks = "CREEPERS"
99 #
100 #Game ticks between Kinetic Blocks checking whether their source is still valid.
101 #Range: > 5
102 kineticValidationFrequency = 60
103 #
104 #multiplier used for calculating exhaustion from speed when a crank is turned.
105 #Range: 0.0 ~ 1.0
106 crankHungerMultiplier = 0.009999999776482582
107 #
108 #Amount of sail-type blocks required for a windmill to assemble successfully.
109 #Range: > 0
110 minimumWindmillSails = 8
111 #
112 #Number of sail-type blocks required to increase windmill speed by 1RPM.
113 #Range: > 1
114 windmillSailsPerRPM = 8
115 #
116 #Max Distance in blocks a Weighted Ejector can throw
117 #Range: > 0
118 maxEjectorDistance = 32
119 #
120 #Time in ticks until the next item launched by an ejector scans blocks for potential collisions
121 #Range: > 10
122 ejectorScanInterval = 120
123
124 #
125 #Encased Fan
126 [kinetics.encasedFan]
127 #
128 #Maximum distance in blocks Fans can push entities.
129 #Range: > 5
130 fanPushDistance = 20
131 #
132 #Maximum distance in blocks from where Fans can pull entities.
133 #Range: > 5
134 fanPullDistance = 20
135 #
136 #Game ticks between Fans checking for anything blocking their air flow.
137 #Range: > 10
138 fanBlockCheckRate = 30
139 #
140 #[in Revolutions per Minute]
141 #Rotation speed at which the maximum stats of fans are reached.
142 #Range: > 64
143 fanRotationArgmax = 256
144 #
145 #Game ticks required for a Fan-based processing recipe to take effect.
146 #Range: > 0
147 inWorldProcessingTime = 150
148
149 #
150 #Moving Contraptions
151 [kinetics.contraptions]
152 #
153 #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
154 #Range: > 1
155 maxBlocksMoved = 2048
156 #
157 #Maximum value of a chassis attachment range.
158 #Range: > 1
159 maxChassisRange = 16
160 #
161 #Maximum amount of extension poles behind a Mechanical Piston.
162 #Range: > 1
163 maxPistonPoles = 64
164 #
165 #Max length of rope available off a Rope Pulley.
166 #Range: > 1
167 maxRopeLength = 256
168 #
169 #Maximum allowed distance of two coupled minecarts.
170 #Range: > 1
171 maxCartCouplingLength = 32
172 #
173 #Configure how Spawner blocks can be moved by contraptions.
174 #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
175 movableSpawners = "NO_PICKUP"
176 #
177 #Configure how Budding Amethyst can be moved by contraptions.
178 #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
179 amethystMovement = "NO_PICKUP"
180 #
181 #Configure how Obsidian blocks can be moved by contraptions.
182 #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
183 movableObsidian = "UNMOVABLE"
184 #
185 #Whether items mined or harvested by contraptions should be placed in their mounted storage.
186 moveItemsToStorage = true
187 #
188 #Whether harvesters should break crops that aren't fully grown.
189 harvestPartiallyGrown = false
190 #
191 #Whether harvesters should replant crops after harvesting.
192 harvesterReplants = true
193
194 [kinetics.stressValues]
195
196 #
197 #Fine tune the kinetic stats of individual components
198 [kinetics.stressValues.v2]
199
200 #
201 #[in Stress Units]
202 #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
203 [kinetics.stressValues.v2.impact]
204 display_board = 0.0
205 deployer = 4.0
206 mechanical_piston = 4.0
207 millstone = 4.0
208 mechanical_bearing = 4.0
209 clockwork_bearing = 4.0
210 cuckoo_clock = 1.0
211 speedometer = 0.0
212 copper_backtank = 4.0
213 mechanical_saw = 4.0
214 flywheel = 0.0
215 encased_chain_drive = 0.0
216 clutch = 0.0
217 encased_fan = 2.0
218 adjustable_chain_gearshift = 0.0
219 mechanical_pump = 4.0
220 crushing_wheel = 8.0
221 mechanical_mixer = 4.0
222 gantry_shaft = 0.0
223 rope_pulley = 4.0
224 rotation_speed_controller = 0.0
225 mechanical_arm = 2.0
226 andesite_encased_shaft = 0.0
227 mechanical_press = 8.0
228 large_cogwheel = 0.0
229 mechanical_drill = 4.0
230 andesite_encased_large_cogwheel = 0.0
231 brass_encased_large_cogwheel = 0.0
232 mysterious_cuckoo_clock = 1.0
233 stressometer = 0.0
234 shaft = 0.0
235 brass_encased_shaft = 0.0
236 gearshift = 0.0
237 turntable = 4.0
238 sticky_mechanical_piston = 4.0
239 sequenced_gearshift = 0.0
240 weighted_ejector = 2.0
241 cogwheel = 0.0
242 andesite_encased_cogwheel = 0.0
243 belt = 0.0
244 brass_encased_cogwheel = 0.0
245 gearbox = 0.0
246 hose_pulley = 4.0
247 mechanical_crafter = 2.0
248
249 #
250 #[in Stress Units]
251 #Configure how much stress a source can accommodate for.
252 [kinetics.stressValues.v2.capacity]
253 blue_valve_handle = 8.0
254 copper_valve_handle = 8.0
255 pink_valve_handle = 8.0
256 hand_crank = 8.0
257 black_valve_handle = 8.0
258 magenta_valve_handle = 8.0
259 white_valve_handle = 8.0
260 yellow_valve_handle = 8.0
261 brown_valve_handle = 8.0
262 cyan_valve_handle = 8.0
263 windmill_bearing = 512.0
264 light_blue_valve_handle = 8.0
265 lime_valve_handle = 8.0
266 purple_valve_handle = 8.0
267 red_valve_handle = 8.0
268 steam_engine = 1024.0
269 creative_motor = 16384.0
270 gray_valve_handle = 8.0
271 water_wheel = 16.0
272 orange_valve_handle = 8.0
273 light_gray_valve_handle = 8.0
274 green_valve_handle = 8.0
275
276 #
277 #Configure speed/capacity levels for requirements and indicators.
278 [kinetics.stressValues.stats]
279 #
280 #[in Revolutions per Minute]
281 #Minimum speed of rotation to be considered 'medium'
282 #Range: 0.0 ~ 4096.0
283 mediumSpeed = 30.0
284 #
285 #[in Revolutions per Minute]
286 #Minimum speed of rotation to be considered 'fast'
287 #Range: 0.0 ~ 65535.0
288 fastSpeed = 100.0
289 #
290 #[in Stress Units]
291 #Minimum stress impact to be considered 'medium'
292 #Range: 0.0 ~ 4096.0
293 mediumStressImpact = 4.0
294 #
295 #[in Stress Units]
296 #Minimum stress impact to be considered 'high'
297 #Range: 0.0 ~ 65535.0
298 highStressImpact = 8.0
299 #
300 #[in Stress Units]
301 #Minimum added Capacity by sources to be considered 'medium'
302 #Range: 0.0 ~ 4096.0
303 mediumCapacity = 128.0
304 #
305 #[in Stress Units]
306 #Minimum added Capacity by sources to be considered 'high'
307 #Range: 0.0 ~ 65535.0
308 highCapacity = 1024.0
309
310#
311#Create's liquid manipulation tools
312[fluids]
313 #
314 #[in Buckets]
315 #The amount of liquid a tank can hold per block.
316 #Range: > 1
317 fluidTankCapacity = 8
318 #
319 #[in Blocks]
320 #The maximum height a fluid tank can reach.
321 #Range: > 1
322 fluidTankMaxHeight = 32
323 #
324 #[in Blocks]
325 #The maximum distance a mechanical pump can push or pull liquids on either side.
326 #Range: > 1
327 mechanicalPumpRange = 16
328 #
329 #[in Blocks]
330 #The maximum distance a hose pulley can draw fluid blocks from.
331 #Range: > 1
332 hosePulleyRange = 128
333 #
334 #[in Blocks]
335 #[-1 to disable this behaviour]
336 #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
337 #Range: > -1
338 hosePulleyBlockThreshold = 10000
339 #
340 #Whether hose pulleys should continue filling up above-threshold sources.
341 fillInfinite = false
342 #
343 #Configure which fluids can be drained infinitely.
344 #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
345 bottomlessFluidMode = "ALLOW_BY_TAG"
346 #
347 #Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.
348 placeFluidSourceBlocks = true
349
350#
351#Tweaks for logistical components
352[logistics]
353 #
354 #The maximum amount of items a funnel pulls at a time without an applied filter.
355 #Range: 1 ~ 64
356 defaultExtractionLimit = 64
357 #
358 #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
359 #Range: > 1
360 defaultExtractionTimer = 8
361 #
362 #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
363 #Range: > 1
364 psiTimeout = 20
365 #
366 #Maximum distance in blocks a Mechanical Arm can reach across.
367 #Range: > 1
368 mechanicalArmRange = 5
369 #
370 #Maximum possible range in blocks of redstone link connections.
371 #Range: > 1
372 linkRange = 256
373 #
374 #Maximum possible distance in blocks between data gatherers and their target.
375 #Range: > 1
376 displayLinkRange = 64
377 #
378 #The total amount of stacks a vault can hold per block in size.
379 #Range: > 1
380 vaultCapacity = 20
381
382#
383#Everything related to Schematic tools
384[schematics]
385 #
386 #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
387 creativePrintIncludesAir = false
388 #
389 #[in KiloBytes]
390 #The maximum allowed file size of uploaded Schematics.
391 #Range: > 16
392 maxSchematics = 256
393 #
394 #[in Bytes]
395 #The maximum packet size uploaded Schematics are split into.
396 #Range: 256 ~ 32767
397 maxSchematicPacketSize = 1024
398 #
399 #Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
400 #Range: > 100
401 schematicIdleTimeout = 600
402
403 #
404 #Schematicannon
405 [schematics.schematicannon]
406 #
407 #Amount of game ticks between shots of the cannon. Higher => Slower
408 #Range: > 1
409 schematicannonDelay = 10
410 #
411 #Amount of block positions per tick scanned by a running cannon. Higher => Faster
412 #Range: > 1
413 schematicannonSkips = 10
414 #
415 #% of Schematicannon's Fuel filled by 1 Gunpowder.
416 #Range: 0.0 ~ 100.0
417 schematicannonGunpowderWorth = 20.0
418 #
419 #% of Schematicannon's Fuel used for each fired block.
420 #Range: 0.0 ~ 100.0
421 schematicannonFuelUsage = 0.05000000074505806
422
423#
424#Gadgets and other Shenanigans added by Create
425[curiosities]
426 #
427 #The Maximum Distance to an active mirror for the symmetry wand to trigger.
428 #Range: > 10
429 maxSymmetryWandRange = 50
430 #
431 #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
432 #Range: > 3
433 placementAssistRange = 12
434 #
435 #The Maximum Distance at which a Toolbox can interact with Players' Inventories.
436 #Range: > 1
437 toolboxRange = 10
438 #
439 #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
440 #Range: > 1
441 airInBacktank = 900
442 #
443 #The volume of Air added by each level of the backtanks Capacity Enchantment
444 #Range: > 1
445 enchantedBacktankCapacity = 300
446 #
447 #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
448 #Range: > 0
449 maxExtendoGripActions = 1000
450 #
451 #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
452 #Range: > 0
453 maxPotatoCannonShots = 200
454
455#
456#Create's builtin Railway systems
457[trains]
458 #
459 #Whether moving Trains can hurt colliding mobs and players.
460 trainsCauseDamage = true
461 #
462 #Maximum length of a Train Stations' assembly track.
463 #Range: > 5
464 maxAssemblyLength = 128
465 #
466 #Maximum amount of bogeys assembled as a single Train.
467 #Range: > 1
468 maxBogeyCount = 20
469 #
470 #Relative speed of a manually controlled Train compared to a Scheduled one.
471 #Range: 0.0 ~ 3.4028234663852886E38
472 manualTrainSpeedModifier = 0.75
473
474 #
475 #Standard Trains
476 [trains.trainStats]
477 #
478 #[in Blocks/Second]
479 #The top speed of any assembled Train.
480 #Range: 0.0 ~ 3.4028234663852886E38
481 trainTopSpeed = 28.0
482 #
483 #[in Blocks/Second]
484 #The top speed of Trains during a turn.
485 #Range: 0.0 ~ 3.4028234663852886E38
486 trainTurningTopSpeed = 14.0
487 #
488 #[in Blocks/Second²]
489 #The acceleration of any assembled Train.
490 #Range: 0.0 ~ 3.4028234663852886E38
491 trainAcceleration = 3.0
492
493 #
494 #Powered Trains
495 [trains.poweredTrainStats]
496 #
497 #[in Blocks/Second]
498 #The top speed of powered Trains.
499 #Range: 0.0 ~ 3.4028234663852886E38
500 poweredTrainTopSpeed = 40.0
501 #
502 #[in Blocks/Second]
503 #The top speed of powered Trains during a turn.
504 #Range: 0.0 ~ 3.4028234663852886E38
505 poweredTrainTurningTopSpeed = 20.0
506 #
507 #[in Blocks/Second²]
508 #The acceleration of powered Trains.
509 #Range: 0.0 ~ 3.4028234663852886E38
510 poweredTrainAcceleration = 3.0
511