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1 2# 3#The Backbone of Create 4[infrastructure] 5 # 6 #[in Ticks] 7 #The amount of time a server waits before sending out tickrate synchronization packets. 8 #These packets help animations to be more accurate when tps is below 20. 9 #Range: > 5 10 tickrateSyncTimer = 20 11 12# 13#Packmakers' control panel for internal recipe compat 14[recipes] 15 # 16 #Allow the Mechanical Press to process entire stacks at a time. 17 bulkPressing = false 18 # 19 #Allow the Mechanical Saw to process entire stacks at a time. 20 bulkCutting = false 21 # 22 #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. 23 allowShapelessInMixer = true 24 # 25 #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. 26 allowShapedSquareInPress = true 27 # 28 #Allow any standard crafting recipes to be processed by Mechanical Crafters. 29 allowRegularCraftingInCrafter = true 30 # 31 #Allow any stonecutting recipes to be processed by a Mechanical Saw. 32 allowStonecuttingOnSaw = true 33 # 34 #Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw. 35 allowWoodcuttingOnSaw = true 36 # 37 #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. 38 allowCastingBySpout = true 39 # 40 #Display vanilla Log-stripping interactions in JEI. 41 displayLogStrippingRecipes = true 42 # 43 #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. 44 #Range: > 1 45 lightSourceCountForRefinedRadiance = 10 46 # 47 #Allow the standard in-world Refined Radiance recipes. 48 enableRefinedRadianceRecipe = true 49 # 50 #Allow the standard in-world Shadow Steel recipe. 51 enableShadowSteelRecipe = true 52 # 53 #Allow supported potions to be brewed by a Mechanical Mixer + Basin. 54 allowBrewingInMixer = true 55 # 56 #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters. 57 #Range: > 1 58 maxFireworkIngredientsInCrafter = 9 59 60# 61#Parameters and abilities of Create's kinetic mechanisms 62[kinetics] 63 # 64 #Disable the Stress mechanic altogether. 65 disableStress = false 66 # 67 #Maximum length in blocks of mechanical belts. 68 #Range: > 5 69 maxBeltLength = 20 70 # 71 #Damage dealt by active Crushing Wheels. 72 #Range: > 0 73 crushingDamage = 4 74 # 75 #[in Revolutions per Minute] 76 #Maximum allowed speed of a configurable motor. 77 #[@cui:RequiresReload:both] 78 #Range: > 64 79 maxMotorSpeed = 256 80 # 81 #[in Revolutions per Minute] 82 #Added rotation speed by a water wheel when at least one flow is present. 83 #Range: > 1 84 waterWheelBaseSpeed = 4 85 # 86 #[in Revolutions per Minute] 87 #Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades) 88 #Range: > 1 89 waterWheelFlowSpeed = 4 90 # 91 #[in Revolutions per Minute] 92 #Maximum allowed rotation speed for any Kinetic Tile. 93 #Range: > 64 94 maxRotationSpeed = 256 95 # 96 #Select what mobs should ignore Deployers when attacked by them. 97 #Allowed Values: ALL, CREEPERS, NONE 98 ignoreDeployerAttacks = "CREEPERS" 99 # 100 #Game ticks between Kinetic Blocks checking whether their source is still valid. 101 #Range: > 5 102 kineticValidationFrequency = 60 103 # 104 #multiplier used for calculating exhaustion from speed when a crank is turned. 105 #Range: 0.0 ~ 1.0 106 crankHungerMultiplier = 0.009999999776482582 107 # 108 #Amount of sail-type blocks required for a windmill to assemble successfully. 109 #Range: > 0 110 minimumWindmillSails = 8 111 # 112 #Number of sail-type blocks required to increase windmill speed by 1RPM. 113 #Range: > 1 114 windmillSailsPerRPM = 8 115 # 116 #Max Distance in blocks a Weighted Ejector can throw 117 #Range: > 0 118 maxEjectorDistance = 32 119 # 120 #Time in ticks until the next item launched by an ejector scans blocks for potential collisions 121 #Range: > 10 122 ejectorScanInterval = 120 123 124 # 125 #Encased Fan 126 [kinetics.encasedFan] 127 # 128 #Maximum distance in blocks Fans can push entities. 129 #Range: > 5 130 fanPushDistance = 20 131 # 132 #Maximum distance in blocks from where Fans can pull entities. 133 #Range: > 5 134 fanPullDistance = 20 135 # 136 #Game ticks between Fans checking for anything blocking their air flow. 137 #Range: > 10 138 fanBlockCheckRate = 30 139 # 140 #[in Revolutions per Minute] 141 #Rotation speed at which the maximum stats of fans are reached. 142 #Range: > 64 143 fanRotationArgmax = 256 144 # 145 #Game ticks required for a Fan-based processing recipe to take effect. 146 #Range: > 0 147 inWorldProcessingTime = 150 148 149 # 150 #Moving Contraptions 151 [kinetics.contraptions] 152 # 153 #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. 154 #Range: > 1 155 maxBlocksMoved = 2048 156 # 157 #Maximum value of a chassis attachment range. 158 #Range: > 1 159 maxChassisRange = 16 160 # 161 #Maximum amount of extension poles behind a Mechanical Piston. 162 #Range: > 1 163 maxPistonPoles = 64 164 # 165 #Max length of rope available off a Rope Pulley. 166 #Range: > 1 167 maxRopeLength = 256 168 # 169 #Maximum allowed distance of two coupled minecarts. 170 #Range: > 1 171 maxCartCouplingLength = 32 172 # 173 #Configure how Spawner blocks can be moved by contraptions. 174 #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE 175 movableSpawners = "NO_PICKUP" 176 # 177 #Configure how Budding Amethyst can be moved by contraptions. 178 #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE 179 amethystMovement = "NO_PICKUP" 180 # 181 #Configure how Obsidian blocks can be moved by contraptions. 182 #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE 183 movableObsidian = "UNMOVABLE" 184 # 185 #Whether items mined or harvested by contraptions should be placed in their mounted storage. 186 moveItemsToStorage = true 187 # 188 #Whether harvesters should break crops that aren't fully grown. 189 harvestPartiallyGrown = false 190 # 191 #Whether harvesters should replant crops after harvesting. 192 harvesterReplants = true 193 194 [kinetics.stressValues] 195 196 # 197 #Fine tune the kinetic stats of individual components 198 [kinetics.stressValues.v2] 199 200 # 201 #[in Stress Units] 202 #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. 203 [kinetics.stressValues.v2.impact] 204 display_board = 0.0 205 deployer = 4.0 206 mechanical_piston = 4.0 207 millstone = 4.0 208 mechanical_bearing = 4.0 209 clockwork_bearing = 4.0 210 cuckoo_clock = 1.0 211 speedometer = 0.0 212 copper_backtank = 4.0 213 mechanical_saw = 4.0 214 flywheel = 0.0 215 encased_chain_drive = 0.0 216 clutch = 0.0 217 encased_fan = 2.0 218 adjustable_chain_gearshift = 0.0 219 mechanical_pump = 4.0 220 crushing_wheel = 8.0 221 mechanical_mixer = 4.0 222 gantry_shaft = 0.0 223 rope_pulley = 4.0 224 rotation_speed_controller = 0.0 225 mechanical_arm = 2.0 226 andesite_encased_shaft = 0.0 227 mechanical_press = 8.0 228 large_cogwheel = 0.0 229 mechanical_drill = 4.0 230 andesite_encased_large_cogwheel = 0.0 231 brass_encased_large_cogwheel = 0.0 232 mysterious_cuckoo_clock = 1.0 233 stressometer = 0.0 234 shaft = 0.0 235 brass_encased_shaft = 0.0 236 gearshift = 0.0 237 turntable = 4.0 238 sticky_mechanical_piston = 4.0 239 sequenced_gearshift = 0.0 240 weighted_ejector = 2.0 241 cogwheel = 0.0 242 andesite_encased_cogwheel = 0.0 243 belt = 0.0 244 brass_encased_cogwheel = 0.0 245 gearbox = 0.0 246 hose_pulley = 4.0 247 mechanical_crafter = 2.0 248 249 # 250 #[in Stress Units] 251 #Configure how much stress a source can accommodate for. 252 [kinetics.stressValues.v2.capacity] 253 blue_valve_handle = 8.0 254 copper_valve_handle = 8.0 255 pink_valve_handle = 8.0 256 hand_crank = 8.0 257 black_valve_handle = 8.0 258 magenta_valve_handle = 8.0 259 white_valve_handle = 8.0 260 yellow_valve_handle = 8.0 261 brown_valve_handle = 8.0 262 cyan_valve_handle = 8.0 263 windmill_bearing = 512.0 264 light_blue_valve_handle = 8.0 265 lime_valve_handle = 8.0 266 purple_valve_handle = 8.0 267 red_valve_handle = 8.0 268 steam_engine = 1024.0 269 creative_motor = 16384.0 270 gray_valve_handle = 8.0 271 water_wheel = 16.0 272 orange_valve_handle = 8.0 273 light_gray_valve_handle = 8.0 274 green_valve_handle = 8.0 275 276 # 277 #Configure speed/capacity levels for requirements and indicators. 278 [kinetics.stressValues.stats] 279 # 280 #[in Revolutions per Minute] 281 #Minimum speed of rotation to be considered 'medium' 282 #Range: 0.0 ~ 4096.0 283 mediumSpeed = 30.0 284 # 285 #[in Revolutions per Minute] 286 #Minimum speed of rotation to be considered 'fast' 287 #Range: 0.0 ~ 65535.0 288 fastSpeed = 100.0 289 # 290 #[in Stress Units] 291 #Minimum stress impact to be considered 'medium' 292 #Range: 0.0 ~ 4096.0 293 mediumStressImpact = 4.0 294 # 295 #[in Stress Units] 296 #Minimum stress impact to be considered 'high' 297 #Range: 0.0 ~ 65535.0 298 highStressImpact = 8.0 299 # 300 #[in Stress Units] 301 #Minimum added Capacity by sources to be considered 'medium' 302 #Range: 0.0 ~ 4096.0 303 mediumCapacity = 128.0 304 # 305 #[in Stress Units] 306 #Minimum added Capacity by sources to be considered 'high' 307 #Range: 0.0 ~ 65535.0 308 highCapacity = 1024.0 309 310# 311#Create's liquid manipulation tools 312[fluids] 313 # 314 #[in Buckets] 315 #The amount of liquid a tank can hold per block. 316 #Range: > 1 317 fluidTankCapacity = 8 318 # 319 #[in Blocks] 320 #The maximum height a fluid tank can reach. 321 #Range: > 1 322 fluidTankMaxHeight = 32 323 # 324 #[in Blocks] 325 #The maximum distance a mechanical pump can push or pull liquids on either side. 326 #Range: > 1 327 mechanicalPumpRange = 16 328 # 329 #[in Blocks] 330 #The maximum distance a hose pulley can draw fluid blocks from. 331 #Range: > 1 332 hosePulleyRange = 128 333 # 334 #[in Blocks] 335 #[-1 to disable this behaviour] 336 #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. 337 #Range: > -1 338 hosePulleyBlockThreshold = 10000 339 # 340 #Whether hose pulleys should continue filling up above-threshold sources. 341 fillInfinite = false 342 # 343 #Configure which fluids can be drained infinitely. 344 #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG 345 bottomlessFluidMode = "ALLOW_BY_TAG" 346 # 347 #Whether open-ended pipes and hose pulleys should be allowed to place fluid sources. 348 placeFluidSourceBlocks = true 349 350# 351#Tweaks for logistical components 352[logistics] 353 # 354 #The maximum amount of items a funnel pulls at a time without an applied filter. 355 #Range: 1 ~ 64 356 defaultExtractionLimit = 64 357 # 358 #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. 359 #Range: > 1 360 defaultExtractionTimer = 8 361 # 362 #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. 363 #Range: > 1 364 psiTimeout = 20 365 # 366 #Maximum distance in blocks a Mechanical Arm can reach across. 367 #Range: > 1 368 mechanicalArmRange = 5 369 # 370 #Maximum possible range in blocks of redstone link connections. 371 #Range: > 1 372 linkRange = 256 373 # 374 #Maximum possible distance in blocks between data gatherers and their target. 375 #Range: > 1 376 displayLinkRange = 64 377 # 378 #The total amount of stacks a vault can hold per block in size. 379 #Range: > 1 380 vaultCapacity = 20 381 382# 383#Everything related to Schematic tools 384[schematics] 385 # 386 #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air 387 creativePrintIncludesAir = false 388 # 389 #[in KiloBytes] 390 #The maximum allowed file size of uploaded Schematics. 391 #Range: > 16 392 maxSchematics = 256 393 # 394 #[in Bytes] 395 #The maximum packet size uploaded Schematics are split into. 396 #Range: 256 ~ 32767 397 maxSchematicPacketSize = 1024 398 # 399 #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. 400 #Range: > 100 401 schematicIdleTimeout = 600 402 403 # 404 #Schematicannon 405 [schematics.schematicannon] 406 # 407 #Amount of game ticks between shots of the cannon. Higher => Slower 408 #Range: > 1 409 schematicannonDelay = 10 410 # 411 #Amount of block positions per tick scanned by a running cannon. Higher => Faster 412 #Range: > 1 413 schematicannonSkips = 10 414 # 415 #% of Schematicannon's Fuel filled by 1 Gunpowder. 416 #Range: 0.0 ~ 100.0 417 schematicannonGunpowderWorth = 20.0 418 # 419 #% of Schematicannon's Fuel used for each fired block. 420 #Range: 0.0 ~ 100.0 421 schematicannonFuelUsage = 0.05000000074505806 422 423# 424#Gadgets and other Shenanigans added by Create 425[curiosities] 426 # 427 #The Maximum Distance to an active mirror for the symmetry wand to trigger. 428 #Range: > 10 429 maxSymmetryWandRange = 50 430 # 431 #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. 432 #Range: > 3 433 placementAssistRange = 12 434 # 435 #The Maximum Distance at which a Toolbox can interact with Players' Inventories. 436 #Range: > 1 437 toolboxRange = 10 438 # 439 #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing 440 #Range: > 1 441 airInBacktank = 900 442 # 443 #The volume of Air added by each level of the backtanks Capacity Enchantment 444 #Range: > 1 445 enchantedBacktankCapacity = 300 446 # 447 #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable 448 #Range: > 0 449 maxExtendoGripActions = 1000 450 # 451 #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable 452 #Range: > 0 453 maxPotatoCannonShots = 200 454 455# 456#Create's builtin Railway systems 457[trains] 458 # 459 #Whether moving Trains can hurt colliding mobs and players. 460 trainsCauseDamage = true 461 # 462 #Maximum length of a Train Stations' assembly track. 463 #Range: > 5 464 maxAssemblyLength = 128 465 # 466 #Maximum amount of bogeys assembled as a single Train. 467 #Range: > 1 468 maxBogeyCount = 20 469 # 470 #Relative speed of a manually controlled Train compared to a Scheduled one. 471 #Range: 0.0 ~ 3.4028234663852886E38 472 manualTrainSpeedModifier = 0.75 473 474 # 475 #Standard Trains 476 [trains.trainStats] 477 # 478 #[in Blocks/Second] 479 #The top speed of any assembled Train. 480 #Range: 0.0 ~ 3.4028234663852886E38 481 trainTopSpeed = 28.0 482 # 483 #[in Blocks/Second] 484 #The top speed of Trains during a turn. 485 #Range: 0.0 ~ 3.4028234663852886E38 486 trainTurningTopSpeed = 14.0 487 # 488 #[in Blocks/Second²] 489 #The acceleration of any assembled Train. 490 #Range: 0.0 ~ 3.4028234663852886E38 491 trainAcceleration = 3.0 492 493 # 494 #Powered Trains 495 [trains.poweredTrainStats] 496 # 497 #[in Blocks/Second] 498 #The top speed of powered Trains. 499 #Range: 0.0 ~ 3.4028234663852886E38 500 poweredTrainTopSpeed = 40.0 501 # 502 #[in Blocks/Second] 503 #The top speed of powered Trains during a turn. 504 #Range: 0.0 ~ 3.4028234663852886E38 505 poweredTrainTurningTopSpeed = 20.0 506 # 507 #[in Blocks/Second²] 508 #The acceleration of powered Trains. 509 #Range: 0.0 ~ 3.4028234663852886E38 510 poweredTrainAcceleration = 3.0 511