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1#The time (in real life days) deaths get stored
2#-1 for infinite storage
3#0 for not storing deaths at all
4#Range: > -1
5death_storage_duration = -1
6
7[corpse]
8 #The time passed (in ticks) after a corpse turns into a skeleton
9 #Range: > 0
10 skeleton_time = 72000
11 #If the corpse should lie on its face
12 lie_on_face = false
13 #If the corpse should wear the players equipment
14 show_equipment = true
15 #If the corpse should fall into the void
16 fall_into_void = false
17 #If the corpse should get removed when in lava
18 lava_damage = false
19
20 [corpse.access]
21 #If only the owner of the corpse can access the inventory
22 only_owner = false
23 #If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
24 skeleton = false
25
26 [corpse.despawn]
27 #The time passed (in ticks) after a corpse despawns (only if empty)
28 #Range: > 20
29 time = 600
30 #The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
31 #Range: > -1
32 force_time = -1
33