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1#The time (in real life days) deaths get stored 2#-1 for infinite storage 3#0 for not storing deaths at all 4#Range: > -1 5death_storage_duration = -1 6 7[corpse] 8 #The time passed (in ticks) after a corpse turns into a skeleton 9 #Range: > 0 10 skeleton_time = 72000 11 #If the corpse should lie on its face 12 lie_on_face = false 13 #If the corpse should wear the players equipment 14 show_equipment = true 15 #If the corpse should fall into the void 16 fall_into_void = false 17 #If the corpse should get removed when in lava 18 lava_damage = false 19 20 [corpse.access] 21 #If only the owner of the corpse can access the inventory 22 only_owner = false 23 #If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true) 24 skeleton = false 25 26 [corpse.despawn] 27 #The time passed (in ticks) after a corpse despawns (only if empty) 28 #Range: > 20 29 time = 600 30 #The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never) 31 #Range: > -1 32 force_time = -1 33