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1
2#Everything to do with gameplay
3[gameplay]
4 #Set this to false to disable new players spawning with the Tinkers' Book.
5 shouldSpawnWithTinkersBook = true
6 #If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool).
7 #If empty, all materials will show
8 showOnlyToolMaterial = ""
9 #If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part).
10 #If empty, all materials will show
11 showOnlyPartMaterial = ""
12 #If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture.
13 showAllTableVariants = true
14 #If true, anvils will show all metal variants. If false, shows only a variant with the default texture
15 showAllAnvilVariants = true
16
17 #Tweaks to vanilla damage sources to better work with armor
18 [gameplay.damageTweaks]
19 #Makes withering damage count as magic
20 wither = true
21 #Makes dragons breath count as magic
22 dragon_breath = true
23 #Makes falling blocks count as projectile
24 falling_block = false
25 #Makes lightning count as fire damage
26 lightning = true
27
28#Options related to recipes, limited options as a datapack allows most recipes to be modified
29[recipes]
30 #Add a recipe that allows you to craft a piece of flint using 3 gravel
31 addGravelToFlintRecipe = true
32 #Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
33 cheaperNetheriteAlloy = true
34 #Makes wither skeletons drop necrotic bones
35 witherBoneDrop = true
36 #Allows converting wither bones to regular bones
37 witherBoneConversion = true
38 #Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
39 slimeRecipeFix = true
40 #Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
41 glassRecipeFix = true
42
43 [recipes.ore_rates]
44
45 #Ore rates when melting in the melter
46 [recipes.ore_rates.melter]
47 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
48 #Range: 1 ~ 45
49 nuggetsPerMetal = 12
50 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
51 #Range: 1 ~ 20
52 shardsPerGem = 8
53
54 #Ore rates when melting in the smeltery
55 [recipes.ore_rates.smeltery]
56 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
57 #Range: 1 ~ 45
58 nuggetsPerMetal = 12
59 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
60 #Range: 1 ~ 20
61 shardsPerGem = 8
62
63 #Ore rates when melting in the foundry
64 [recipes.ore_rates.foundry]
65 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
66 #Range: 1 ~ 45
67 nuggetsPerMetal = 9
68 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
69 #Range: 1 ~ 20
70 shardsPerGem = 4
71
72 #Byprouct rates when melting in the foundry
73 [recipes.ore_rates.foundry_byproduct]
74 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
75 #Range: 1 ~ 45
76 nuggetsPerMetal = 3
77 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
78 #Range: 1 ~ 20
79 shardsPerGem = 4
80
81 #Entity head drops when killed by a charged creeper
82 [recipes.heads]
83 blaze = true
84 enderman = true
85 stray = true
86 husk = true
87 drowned = true
88 spider = true
89 cave_spider = true
90 piglin = true
91 piglin_brute = true
92 zombified_piglin = true
93
94#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
95#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
96[loot]
97 #Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
98 slimy_loot = true
99 #Weight of blazing blood in the piglin bartering tables. Set to 0 to disable
100 #Range: 0 ~ 100
101 barter_blazing_blood = 20
102 #Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable.
103 #For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1
104 #Range: 0 ~ 25
105 tinker_tool_bonus_chest = 2
106 #If true, ender dragons will drop scales when damaged by explosions
107 drop_dragon_Scales = true
108
109#Everything to do with world generation
110[worldgen]
111 #Generate Cobalt
112 generateCobalt = true
113 #Approx Ores per Chunk
114 veinCountCobalt = 8
115
116 #Options related to slime geodes
117 [worldgen.geodes]
118 #If true, earthslime geodes generate deep in the world as another way to get slime
119 earth = true
120 #If true, skyslime geodes generate above amethyst as another way to get skyslime
121 sky = true
122 #If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay.
123 ichor = true
124 #If true, enderslime geodes generate as additional islands in the end
125 ender = true
126
127#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
128[debug]
129 #If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
130 #Does not provide recipes for any of them, they will only be available to cheat in creative.
131 forceIntegrationMaterials = false
132