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1 2#Everything to do with gameplay 3[gameplay] 4 #Set this to false to disable new players spawning with the Tinkers' Book. 5 shouldSpawnWithTinkersBook = true 6 #If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool). 7 #If empty, all materials will show 8 showOnlyToolMaterial = "" 9 #If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part). 10 #If empty, all materials will show 11 showOnlyPartMaterial = "" 12 #If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture. 13 showAllTableVariants = true 14 #If true, anvils will show all metal variants. If false, shows only a variant with the default texture 15 showAllAnvilVariants = true 16 17 #Tweaks to vanilla damage sources to better work with armor 18 [gameplay.damageTweaks] 19 #Makes withering damage count as magic 20 wither = true 21 #Makes dragons breath count as magic 22 dragon_breath = true 23 #Makes falling blocks count as projectile 24 falling_block = false 25 #Makes lightning count as fire damage 26 lightning = true 27 28#Options related to recipes, limited options as a datapack allows most recipes to be modified 29[recipes] 30 #Add a recipe that allows you to craft a piece of flint using 3 gravel 31 addGravelToFlintRecipe = true 32 #Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications. 33 cheaperNetheriteAlloy = true 34 #Makes wither skeletons drop necrotic bones 35 witherBoneDrop = true 36 #Allows converting wither bones to regular bones 37 witherBoneConversion = true 38 #Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod 39 slimeRecipeFix = true 40 #Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod 41 glassRecipeFix = true 42 43 [recipes.ore_rates] 44 45 #Ore rates when melting in the melter 46 [recipes.ore_rates.melter] 47 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot 48 #Range: 1 ~ 45 49 nuggetsPerMetal = 12 50 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem 51 #Range: 1 ~ 20 52 shardsPerGem = 8 53 54 #Ore rates when melting in the smeltery 55 [recipes.ore_rates.smeltery] 56 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot 57 #Range: 1 ~ 45 58 nuggetsPerMetal = 12 59 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem 60 #Range: 1 ~ 20 61 shardsPerGem = 8 62 63 #Ore rates when melting in the foundry 64 [recipes.ore_rates.foundry] 65 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot 66 #Range: 1 ~ 45 67 nuggetsPerMetal = 9 68 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem 69 #Range: 1 ~ 20 70 shardsPerGem = 4 71 72 #Byprouct rates when melting in the foundry 73 [recipes.ore_rates.foundry_byproduct] 74 #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot 75 #Range: 1 ~ 45 76 nuggetsPerMetal = 3 77 #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem 78 #Range: 1 ~ 20 79 shardsPerGem = 4 80 81 #Entity head drops when killed by a charged creeper 82 [recipes.heads] 83 blaze = true 84 enderman = true 85 stray = true 86 husk = true 87 drowned = true 88 spider = true 89 cave_spider = true 90 piglin = true 91 piglin_brute = true 92 zombified_piglin = true 93 94#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools 95#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control. 96[loot] 97 #Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands 98 slimy_loot = true 99 #Weight of blazing blood in the piglin bartering tables. Set to 0 to disable 100 #Range: 0 ~ 100 101 barter_blazing_blood = 20 102 #Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable. 103 #For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1 104 #Range: 0 ~ 25 105 tinker_tool_bonus_chest = 2 106 #If true, ender dragons will drop scales when damaged by explosions 107 drop_dragon_Scales = true 108 109#Everything to do with world generation 110[worldgen] 111 #Generate Cobalt 112 generateCobalt = true 113 #Approx Ores per Chunk 114 veinCountCobalt = 8 115 116 #Options related to slime geodes 117 [worldgen.geodes] 118 #If true, earthslime geodes generate deep in the world as another way to get slime 119 earth = true 120 #If true, skyslime geodes generate above amethyst as another way to get skyslime 121 sky = true 122 #If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay. 123 ichor = true 124 #If true, enderslime geodes generate as additional islands in the end 125 ender = true 126 127#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs 128[debug] 129 #If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance. 130 #Does not provide recipes for any of them, they will only be available to cheat in creative. 131 forceIntegrationMaterials = false 132