📚 Personal bits of knowledge
1# Emergence
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3> Simple rules produce complex behavior. Complex rules produce stupid behavior. Andrew Hunt.
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5When things interact, they often birth new, unpredictable forms. **The sum total of a system is more than its component parts**. E.g: biological [[evolution]], Conway's Game of Life, Wikipedia, Minecraft.
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9You can't top-down plan emergent [[systems]], but you can provoke them into being. [Here are some attributes that emergent systems often have](http://gordonbrander.com/pattern/provoking-emergence/):
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11- [[Evolution]]
12- More than one goal that can be achieved in more than one way.
13- Alphabet: An alphabet is a kit of parts, together with rules for combining them (e.g Lego). The simpler the building blocks, the better.
14 - A holon is something that is simultaneously a whole in and of itself, as well as a part of a larger whole (e.g: humans).
15- An easy initial learning curve but infinite potential (e.g. Minecraft).
16- Involves multiple agents. It has [[network effects]].