A FoundryVTT module for playing at an in-person table.
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1/// <reference types="svelte" /> 2/// <reference types="vite/client" /> 3 4declare module "*.svelte" { 5 import { SvelteComponentTyped } from "svelte"; 6 export default class SvelteComponent extends SvelteComponentTyped< 7 Record<string, any>, 8 Record<string, any>, 9 Record<string, any> 10 > {} 11} 12 13declare interface SocketLib { 14 registerModule: (moduleName: string) => Socket 15} 16 17declare interface Socket { 18 register: (name: string, func: (...args: any[]) => any) => void, 19 executeAsGM: (handler: string, ...args: any[]) => Promise<any>, 20 executeAsUser: (handler: string, userId: string, ...parameters: any[]) => Promise<any>, 21 executeForAllGMs: (handler: string, ...parameters: any[]) => Promise<any>, 22 executeForOtherGMs: (handler: string, ...parameters: any[]) => Promise<any>, 23 executeForEveryone: (handler: string, ...args: any[]) => Promise<any>, 24 executeForOthers: (handler: string, ...args: any[]) => Promise<any>, 25 executeForUsers: (handler: string, recipients: string[], ...parameters: any[]) => Promise<any> 26} 27 28declare var socketlib: SocketLib;