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A dungeon delver roguelike using Pathfinder 2nd edition rules
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Adding Hello World
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1 year ago
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hardware.inc
hello-world.asm
+922
gb/hardware.inc
···
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···
1
+
;*
2
+
;* Gameboy Hardware definitions
3
+
;*
4
+
;* Based on Jones' hardware.inc
5
+
;* And based on Carsten Sorensen's ideas.
6
+
;*
7
+
;* Rev 1.1 - 15-Jul-97 : Added define check
8
+
;* Rev 1.2 - 18-Jul-97 : Added revision check macro
9
+
;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
10
+
;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes
11
+
;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines
12
+
;* : and Nintendo Logo
13
+
;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC
14
+
;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1
15
+
;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC
16
+
;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format
17
+
;* Rev 2.0 - : Added GBC registers
18
+
;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines
19
+
;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates
20
+
;* Rev 2.3 - : Fixed incorrect _HRAM equate
21
+
;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)
22
+
;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)
23
+
;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)
24
+
;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm)
25
+
;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta)
26
+
;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants
27
+
;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object)
28
+
;* Rev 4.0 - 03-May-21 : Updated to use RGBDS 0.5.0 syntax, changed IEF_LCDC to IEF_STAT (Eievui)
29
+
30
+
IF __RGBDS_MAJOR__ == 0 && __RGBDS_MINOR__ < 5
31
+
FAIL "This version of 'hardware.inc' requires RGBDS version 0.5.0 or later."
32
+
ENDC
33
+
34
+
; If all of these are already defined, don't do it again.
35
+
36
+
IF !DEF(HARDWARE_INC)
37
+
DEF HARDWARE_INC EQU 1
38
+
39
+
MACRO rev_Check_hardware_inc
40
+
;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
41
+
;TO SECOND PARAMETER IN FOLLOWING LINE.
42
+
IF \1 > 4.0 ;PUT REVISION NUMBER HERE
43
+
WARN "Version \1 or later of 'hardware.inc' is required."
44
+
ENDC
45
+
ENDM
46
+
47
+
DEF _VRAM EQU $8000 ; $8000->$9FFF
48
+
DEF _VRAM8000 EQU _VRAM
49
+
DEF _VRAM8800 EQU _VRAM+$800
50
+
DEF _VRAM9000 EQU _VRAM+$1000
51
+
DEF _SCRN0 EQU $9800 ; $9800->$9BFF
52
+
DEF _SCRN1 EQU $9C00 ; $9C00->$9FFF
53
+
DEF _SRAM EQU $A000 ; $A000->$BFFF
54
+
DEF _RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF
55
+
DEF _RAMBANK EQU $D000 ; $D000->$DFFF
56
+
DEF _OAMRAM EQU $FE00 ; $FE00->$FE9F
57
+
DEF _IO EQU $FF00 ; $FF00->$FF7F,$FFFF
58
+
DEF _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
59
+
DEF _HRAM EQU $FF80 ; $FF80->$FFFE
60
+
61
+
; *** MBC5 Equates ***
62
+
63
+
DEF rRAMG EQU $0000 ; $0000->$1fff
64
+
DEF rROMB0 EQU $2000 ; $2000->$2fff
65
+
DEF rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
66
+
DEF rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
67
+
68
+
69
+
;***************************************************************************
70
+
;*
71
+
;* Custom registers
72
+
;*
73
+
;***************************************************************************
74
+
75
+
; --
76
+
; -- P1 ($FF00)
77
+
; -- Register for reading joy pad info. (R/W)
78
+
; --
79
+
DEF rP1 EQU $FF00
80
+
81
+
DEF P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons
82
+
DEF P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad
83
+
DEF P1F_3 EQU %00001000 ; P13 in port
84
+
DEF P1F_2 EQU %00000100 ; P12 in port
85
+
DEF P1F_1 EQU %00000010 ; P11 in port
86
+
DEF P1F_0 EQU %00000001 ; P10 in port
87
+
88
+
DEF P1F_GET_DPAD EQU P1F_5
89
+
DEF P1F_GET_BTN EQU P1F_4
90
+
DEF P1F_GET_NONE EQU P1F_4 | P1F_5
91
+
92
+
93
+
; --
94
+
; -- SB ($FF01)
95
+
; -- Serial Transfer Data (R/W)
96
+
; --
97
+
DEF rSB EQU $FF01
98
+
99
+
100
+
; --
101
+
; -- SC ($FF02)
102
+
; -- Serial I/O Control (R/W)
103
+
; --
104
+
DEF rSC EQU $FF02
105
+
106
+
107
+
; --
108
+
; -- DIV ($FF04)
109
+
; -- Divider register (R/W)
110
+
; --
111
+
DEF rDIV EQU $FF04
112
+
113
+
114
+
; --
115
+
; -- TIMA ($FF05)
116
+
; -- Timer counter (R/W)
117
+
; --
118
+
DEF rTIMA EQU $FF05
119
+
120
+
121
+
; --
122
+
; -- TMA ($FF06)
123
+
; -- Timer modulo (R/W)
124
+
; --
125
+
DEF rTMA EQU $FF06
126
+
127
+
128
+
; --
129
+
; -- TAC ($FF07)
130
+
; -- Timer control (R/W)
131
+
; --
132
+
DEF rTAC EQU $FF07
133
+
134
+
DEF TACF_START EQU %00000100
135
+
DEF TACF_STOP EQU %00000000
136
+
DEF TACF_4KHZ EQU %00000000
137
+
DEF TACF_16KHZ EQU %00000011
138
+
DEF TACF_65KHZ EQU %00000010
139
+
DEF TACF_262KHZ EQU %00000001
140
+
141
+
142
+
; --
143
+
; -- IF ($FF0F)
144
+
; -- Interrupt Flag (R/W)
145
+
; --
146
+
DEF rIF EQU $FF0F
147
+
148
+
149
+
; --
150
+
; -- AUD1SWEEP/NR10 ($FF10)
151
+
; -- Sweep register (R/W)
152
+
; --
153
+
; -- Bit 6-4 - Sweep Time
154
+
; -- Bit 3 - Sweep Increase/Decrease
155
+
; -- 0: Addition (frequency increases???)
156
+
; -- 1: Subtraction (frequency increases???)
157
+
; -- Bit 2-0 - Number of sweep shift (# 0-7)
158
+
; -- Sweep Time: (n*7.8ms)
159
+
; --
160
+
DEF rNR10 EQU $FF10
161
+
DEF rAUD1SWEEP EQU rNR10
162
+
163
+
DEF AUD1SWEEP_UP EQU %00000000
164
+
DEF AUD1SWEEP_DOWN EQU %00001000
165
+
166
+
167
+
; --
168
+
; -- AUD1LEN/NR11 ($FF11)
169
+
; -- Sound length/Wave pattern duty (R/W)
170
+
; --
171
+
; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
172
+
; -- Bit 5-0 - Sound length data (# 0-63)
173
+
; --
174
+
DEF rNR11 EQU $FF11
175
+
DEF rAUD1LEN EQU rNR11
176
+
177
+
178
+
; --
179
+
; -- AUD1ENV/NR12 ($FF12)
180
+
; -- Envelope (R/W)
181
+
; --
182
+
; -- Bit 7-4 - Initial value of envelope
183
+
; -- Bit 3 - Envelope UP/DOWN
184
+
; -- 0: Decrease
185
+
; -- 1: Range of increase
186
+
; -- Bit 2-0 - Number of envelope sweep (# 0-7)
187
+
; --
188
+
DEF rNR12 EQU $FF12
189
+
DEF rAUD1ENV EQU rNR12
190
+
191
+
192
+
; --
193
+
; -- AUD1LOW/NR13 ($FF13)
194
+
; -- Frequency low byte (W)
195
+
; --
196
+
DEF rNR13 EQU $FF13
197
+
DEF rAUD1LOW EQU rNR13
198
+
199
+
200
+
; --
201
+
; -- AUD1HIGH/NR14 ($FF14)
202
+
; -- Frequency high byte (W)
203
+
; --
204
+
; -- Bit 7 - Initial (when set, sound restarts)
205
+
; -- Bit 6 - Counter/consecutive selection
206
+
; -- Bit 2-0 - Frequency's higher 3 bits
207
+
; --
208
+
DEF rNR14 EQU $FF14
209
+
DEF rAUD1HIGH EQU rNR14
210
+
211
+
212
+
; --
213
+
; -- AUD2LEN/NR21 ($FF16)
214
+
; -- Sound Length; Wave Pattern Duty (R/W)
215
+
; --
216
+
; -- see AUD1LEN for info
217
+
; --
218
+
DEF rNR21 EQU $FF16
219
+
DEF rAUD2LEN EQU rNR21
220
+
221
+
222
+
; --
223
+
; -- AUD2ENV/NR22 ($FF17)
224
+
; -- Envelope (R/W)
225
+
; --
226
+
; -- see AUD1ENV for info
227
+
; --
228
+
DEF rNR22 EQU $FF17
229
+
DEF rAUD2ENV EQU rNR22
230
+
231
+
232
+
; --
233
+
; -- AUD2LOW/NR23 ($FF18)
234
+
; -- Frequency low byte (W)
235
+
; --
236
+
DEF rNR23 EQU $FF18
237
+
DEF rAUD2LOW EQU rNR23
238
+
239
+
240
+
; --
241
+
; -- AUD2HIGH/NR24 ($FF19)
242
+
; -- Frequency high byte (W)
243
+
; --
244
+
; -- see AUD1HIGH for info
245
+
; --
246
+
DEF rNR24 EQU $FF19
247
+
DEF rAUD2HIGH EQU rNR24
248
+
249
+
250
+
; --
251
+
; -- AUD3ENA/NR30 ($FF1A)
252
+
; -- Sound on/off (R/W)
253
+
; --
254
+
; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF)
255
+
; --
256
+
DEF rNR30 EQU $FF1A
257
+
DEF rAUD3ENA EQU rNR30
258
+
259
+
260
+
; --
261
+
; -- AUD3LEN/NR31 ($FF1B)
262
+
; -- Sound length (R/W)
263
+
; --
264
+
; -- Bit 7-0 - Sound length
265
+
; --
266
+
DEF rNR31 EQU $FF1B
267
+
DEF rAUD3LEN EQU rNR31
268
+
269
+
270
+
; --
271
+
; -- AUD3LEVEL/NR32 ($FF1C)
272
+
; -- Select output level
273
+
; --
274
+
; -- Bit 6-5 - Select output level
275
+
; -- 00: 0/1 (mute)
276
+
; -- 01: 1/1
277
+
; -- 10: 1/2
278
+
; -- 11: 1/4
279
+
; --
280
+
DEF rNR32 EQU $FF1C
281
+
DEF rAUD3LEVEL EQU rNR32
282
+
283
+
284
+
; --
285
+
; -- AUD3LOW/NR33 ($FF1D)
286
+
; -- Frequency low byte (W)
287
+
; --
288
+
; -- see AUD1LOW for info
289
+
; --
290
+
DEF rNR33 EQU $FF1D
291
+
DEF rAUD3LOW EQU rNR33
292
+
293
+
294
+
; --
295
+
; -- AUD3HIGH/NR34 ($FF1E)
296
+
; -- Frequency high byte (W)
297
+
; --
298
+
; -- see AUD1HIGH for info
299
+
; --
300
+
DEF rNR34 EQU $FF1E
301
+
DEF rAUD3HIGH EQU rNR34
302
+
303
+
304
+
; --
305
+
; -- AUD4LEN/NR41 ($FF20)
306
+
; -- Sound length (R/W)
307
+
; --
308
+
; -- Bit 5-0 - Sound length data (# 0-63)
309
+
; --
310
+
DEF rNR41 EQU $FF20
311
+
DEF rAUD4LEN EQU rNR41
312
+
313
+
314
+
; --
315
+
; -- AUD4ENV/NR42 ($FF21)
316
+
; -- Envelope (R/W)
317
+
; --
318
+
; -- see AUD1ENV for info
319
+
; --
320
+
DEF rNR42 EQU $FF21
321
+
DEF rAUD4ENV EQU rNR42
322
+
323
+
324
+
; --
325
+
; -- AUD4POLY/NR43 ($FF22)
326
+
; -- Polynomial counter (R/W)
327
+
; --
328
+
; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)
329
+
; -- polynomial counter (0000-1101)
330
+
; -- freq=drf*1/2^scf (not sure)
331
+
; -- Bit 3 - Selection of the polynomial counter's step
332
+
; -- 0: 15 steps
333
+
; -- 1: 7 steps
334
+
; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)
335
+
; -- 000: f/4 001: f/8 010: f/16 011: f/24
336
+
; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz)
337
+
; --
338
+
DEF rNR43 EQU $FF22
339
+
DEF rAUD4POLY EQU rNR43
340
+
341
+
342
+
; --
343
+
; -- AUD4GO/NR44 ($FF23)
344
+
; --
345
+
; -- Bit 7 - Inital
346
+
; -- Bit 6 - Counter/consecutive selection
347
+
; --
348
+
DEF rNR44 EQU $FF23
349
+
DEF rAUD4GO EQU rNR44
350
+
351
+
352
+
; --
353
+
; -- AUDVOL/NR50 ($FF24)
354
+
; -- Channel control / ON-OFF / Volume (R/W)
355
+
; --
356
+
; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
357
+
; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
358
+
; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
359
+
; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
360
+
; --
361
+
DEF rNR50 EQU $FF24
362
+
DEF rAUDVOL EQU rNR50
363
+
364
+
DEF AUDVOL_VIN_LEFT EQU %10000000 ; SO2
365
+
DEF AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
366
+
367
+
368
+
; --
369
+
; -- AUDTERM/NR51 ($FF25)
370
+
; -- Selection of Sound output terminal (R/W)
371
+
; --
372
+
; -- Bit 7 - Output sound 4 to SO2 terminal
373
+
; -- Bit 6 - Output sound 3 to SO2 terminal
374
+
; -- Bit 5 - Output sound 2 to SO2 terminal
375
+
; -- Bit 4 - Output sound 1 to SO2 terminal
376
+
; -- Bit 3 - Output sound 4 to SO1 terminal
377
+
; -- Bit 2 - Output sound 3 to SO1 terminal
378
+
; -- Bit 1 - Output sound 2 to SO1 terminal
379
+
; -- Bit 0 - Output sound 0 to SO1 terminal
380
+
; --
381
+
DEF rNR51 EQU $FF25
382
+
DEF rAUDTERM EQU rNR51
383
+
384
+
; SO2
385
+
DEF AUDTERM_4_LEFT EQU %10000000
386
+
DEF AUDTERM_3_LEFT EQU %01000000
387
+
DEF AUDTERM_2_LEFT EQU %00100000
388
+
DEF AUDTERM_1_LEFT EQU %00010000
389
+
; SO1
390
+
DEF AUDTERM_4_RIGHT EQU %00001000
391
+
DEF AUDTERM_3_RIGHT EQU %00000100
392
+
DEF AUDTERM_2_RIGHT EQU %00000010
393
+
DEF AUDTERM_1_RIGHT EQU %00000001
394
+
395
+
396
+
; --
397
+
; -- AUDENA/NR52 ($FF26)
398
+
; -- Sound on/off (R/W)
399
+
; --
400
+
; -- Bit 7 - All sound on/off (sets all audio regs to 0!)
401
+
; -- Bit 3 - Sound 4 ON flag (read only)
402
+
; -- Bit 2 - Sound 3 ON flag (read only)
403
+
; -- Bit 1 - Sound 2 ON flag (read only)
404
+
; -- Bit 0 - Sound 1 ON flag (read only)
405
+
; --
406
+
DEF rNR52 EQU $FF26
407
+
DEF rAUDENA EQU rNR52
408
+
409
+
DEF AUDENA_ON EQU %10000000
410
+
DEF AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
411
+
412
+
413
+
; --
414
+
; -- LCDC ($FF40)
415
+
; -- LCD Control (R/W)
416
+
; --
417
+
DEF rLCDC EQU $FF40
418
+
419
+
DEF LCDCF_OFF EQU %00000000 ; LCD Control Operation
420
+
DEF LCDCF_ON EQU %10000000 ; LCD Control Operation
421
+
DEF LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
422
+
DEF LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
423
+
DEF LCDCF_WINOFF EQU %00000000 ; Window Display
424
+
DEF LCDCF_WINON EQU %00100000 ; Window Display
425
+
DEF LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
426
+
DEF LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
427
+
DEF LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
428
+
DEF LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
429
+
DEF LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
430
+
DEF LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
431
+
DEF LCDCF_OBJOFF EQU %00000000 ; OBJ Display
432
+
DEF LCDCF_OBJON EQU %00000010 ; OBJ Display
433
+
DEF LCDCF_BGOFF EQU %00000000 ; BG Display
434
+
DEF LCDCF_BGON EQU %00000001 ; BG Display
435
+
; "Window Character Data Select" follows BG
436
+
437
+
438
+
; --
439
+
; -- STAT ($FF41)
440
+
; -- LCDC Status (R/W)
441
+
; --
442
+
DEF rSTAT EQU $FF41
443
+
444
+
DEF STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable)
445
+
DEF STATF_MODE10 EQU %00100000 ; Mode 10
446
+
DEF STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
447
+
DEF STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
448
+
DEF STATF_LYCF EQU %00000100 ; Coincidence Flag
449
+
DEF STATF_HBL EQU %00000000 ; H-Blank
450
+
DEF STATF_VBL EQU %00000001 ; V-Blank
451
+
DEF STATF_OAM EQU %00000010 ; OAM-RAM is used by system
452
+
DEF STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
453
+
DEF STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
454
+
455
+
456
+
; --
457
+
; -- SCY ($FF42)
458
+
; -- Scroll Y (R/W)
459
+
; --
460
+
DEF rSCY EQU $FF42
461
+
462
+
463
+
; --
464
+
; -- SCX ($FF43)
465
+
; -- Scroll X (R/W)
466
+
; --
467
+
DEF rSCX EQU $FF43
468
+
469
+
470
+
; --
471
+
; -- LY ($FF44)
472
+
; -- LCDC Y-Coordinate (R)
473
+
; --
474
+
; -- Values range from 0->153. 144->153 is the VBlank period.
475
+
; --
476
+
DEF rLY EQU $FF44
477
+
478
+
479
+
; --
480
+
; -- LYC ($FF45)
481
+
; -- LY Compare (R/W)
482
+
; --
483
+
; -- When LY==LYC, STATF_LYCF will be set in STAT
484
+
; --
485
+
DEF rLYC EQU $FF45
486
+
487
+
488
+
; --
489
+
; -- DMA ($FF46)
490
+
; -- DMA Transfer and Start Address (W)
491
+
; --
492
+
DEF rDMA EQU $FF46
493
+
494
+
495
+
; --
496
+
; -- BGP ($FF47)
497
+
; -- BG Palette Data (W)
498
+
; --
499
+
; -- Bit 7-6 - Intensity for %11
500
+
; -- Bit 5-4 - Intensity for %10
501
+
; -- Bit 3-2 - Intensity for %01
502
+
; -- Bit 1-0 - Intensity for %00
503
+
; --
504
+
DEF rBGP EQU $FF47
505
+
506
+
507
+
; --
508
+
; -- OBP0 ($FF48)
509
+
; -- Object Palette 0 Data (W)
510
+
; --
511
+
; -- See BGP for info
512
+
; --
513
+
DEF rOBP0 EQU $FF48
514
+
515
+
516
+
; --
517
+
; -- OBP1 ($FF49)
518
+
; -- Object Palette 1 Data (W)
519
+
; --
520
+
; -- See BGP for info
521
+
; --
522
+
DEF rOBP1 EQU $FF49
523
+
524
+
525
+
; --
526
+
; -- WY ($FF4A)
527
+
; -- Window Y Position (R/W)
528
+
; --
529
+
; -- 0 <= WY <= 143
530
+
; -- When WY = 0, the window is displayed from the top edge of the LCD screen.
531
+
; --
532
+
DEF rWY EQU $FF4A
533
+
534
+
535
+
; --
536
+
; -- WX ($FF4B)
537
+
; -- Window X Position (R/W)
538
+
; --
539
+
; -- 7 <= WX <= 166
540
+
; -- When WX = 7, the window is displayed from the left edge of the LCD screen.
541
+
; -- Values of 0-6 and 166 are unreliable due to hardware bugs.
542
+
; --
543
+
DEF rWX EQU $FF4B
544
+
545
+
546
+
; --
547
+
; -- SPEED ($FF4D)
548
+
; -- Select CPU Speed (R/W)
549
+
; --
550
+
DEF rKEY1 EQU $FF4D
551
+
DEF rSPD EQU rKEY1
552
+
553
+
DEF KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R)
554
+
DEF KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W)
555
+
556
+
557
+
; --
558
+
; -- VBK ($FF4F)
559
+
; -- Select Video RAM Bank (R/W)
560
+
; --
561
+
; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1)
562
+
; --
563
+
DEF rVBK EQU $FF4F
564
+
565
+
566
+
; --
567
+
; -- HDMA1 ($FF51)
568
+
; -- High byte for Horizontal Blanking/General Purpose DMA source address (W)
569
+
; -- CGB Mode Only
570
+
; --
571
+
DEF rHDMA1 EQU $FF51
572
+
573
+
574
+
; --
575
+
; -- HDMA2 ($FF52)
576
+
; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W)
577
+
; -- CGB Mode Only
578
+
; --
579
+
DEF rHDMA2 EQU $FF52
580
+
581
+
582
+
; --
583
+
; -- HDMA3 ($FF53)
584
+
; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W)
585
+
; -- CGB Mode Only
586
+
; --
587
+
DEF rHDMA3 EQU $FF53
588
+
589
+
590
+
; --
591
+
; -- HDMA4 ($FF54)
592
+
; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W)
593
+
; -- CGB Mode Only
594
+
; --
595
+
DEF rHDMA4 EQU $FF54
596
+
597
+
598
+
; --
599
+
; -- HDMA5 ($FF55)
600
+
; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W)
601
+
; -- CGB Mode Only
602
+
; --
603
+
DEF rHDMA5 EQU $FF55
604
+
605
+
DEF HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W)
606
+
DEF HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W)
607
+
608
+
; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete
609
+
DEF HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R)
610
+
611
+
612
+
; --
613
+
; -- RP ($FF56)
614
+
; -- Infrared Communications Port (R/W)
615
+
; -- CGB Mode Only
616
+
; --
617
+
DEF rRP EQU $FF56
618
+
619
+
DEF RPF_ENREAD EQU %11000000
620
+
DEF RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal
621
+
DEF RPF_WRITE_HI EQU %00000001
622
+
DEF RPF_WRITE_LO EQU %00000000
623
+
624
+
625
+
; --
626
+
; -- BCPS ($FF68)
627
+
; -- Background Color Palette Specification (R/W)
628
+
; --
629
+
DEF rBCPS EQU $FF68
630
+
631
+
DEF BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
632
+
633
+
634
+
; --
635
+
; -- BCPD ($FF69)
636
+
; -- Background Color Palette Data (R/W)
637
+
; --
638
+
DEF rBCPD EQU $FF69
639
+
640
+
641
+
; --
642
+
; -- OCPS ($FF6A)
643
+
; -- Object Color Palette Specification (R/W)
644
+
; --
645
+
DEF rOCPS EQU $FF6A
646
+
647
+
DEF OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
648
+
649
+
650
+
; --
651
+
; -- OCPD ($FF6B)
652
+
; -- Object Color Palette Data (R/W)
653
+
; --
654
+
DEF rOCPD EQU $FF6B
655
+
656
+
657
+
; --
658
+
; -- SMBK/SVBK ($FF70)
659
+
; -- Select Main RAM Bank (R/W)
660
+
; --
661
+
; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7)
662
+
; --
663
+
DEF rSVBK EQU $FF70
664
+
DEF rSMBK EQU rSVBK
665
+
666
+
667
+
; --
668
+
; -- PCM12 ($FF76)
669
+
; -- Sound channel 1&2 PCM amplitude (R)
670
+
; --
671
+
; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude
672
+
; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude
673
+
; --
674
+
DEF rPCM12 EQU $FF76
675
+
676
+
677
+
; --
678
+
; -- PCM34 ($FF77)
679
+
; -- Sound channel 3&4 PCM amplitude (R)
680
+
; --
681
+
; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude
682
+
; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude
683
+
; --
684
+
DEF rPCM34 EQU $FF77
685
+
686
+
687
+
; --
688
+
; -- IE ($FFFF)
689
+
; -- Interrupt Enable (R/W)
690
+
; --
691
+
DEF rIE EQU $FFFF
692
+
693
+
DEF IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
694
+
DEF IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
695
+
DEF IEF_TIMER EQU %00000100 ; Timer Overflow
696
+
DEF IEF_STAT EQU %00000010 ; STAT
697
+
DEF IEF_VBLANK EQU %00000001 ; V-Blank
698
+
699
+
700
+
;***************************************************************************
701
+
;*
702
+
;* Flags common to multiple sound channels
703
+
;*
704
+
;***************************************************************************
705
+
706
+
; --
707
+
; -- Square wave duty cycle
708
+
; --
709
+
; -- Can be used with AUD1LEN and AUD2LEN
710
+
; -- See AUD1LEN for more info
711
+
; --
712
+
DEF AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
713
+
DEF AUDLEN_DUTY_25 EQU %01000000 ; 25%
714
+
DEF AUDLEN_DUTY_50 EQU %10000000 ; 50%
715
+
DEF AUDLEN_DUTY_75 EQU %11000000 ; 75%
716
+
717
+
718
+
; --
719
+
; -- Audio envelope flags
720
+
; --
721
+
; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV
722
+
; -- See AUD1ENV for more info
723
+
; --
724
+
DEF AUDENV_UP EQU %00001000
725
+
DEF AUDENV_DOWN EQU %00000000
726
+
727
+
728
+
; --
729
+
; -- Audio trigger flags
730
+
; --
731
+
; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH
732
+
; -- See AUD1HIGH for more info
733
+
; --
734
+
735
+
DEF AUDHIGH_RESTART EQU %10000000
736
+
DEF AUDHIGH_LENGTH_ON EQU %01000000
737
+
DEF AUDHIGH_LENGTH_OFF EQU %00000000
738
+
739
+
740
+
;***************************************************************************
741
+
;*
742
+
;* CPU values on bootup (a=type, b=qualifier)
743
+
;*
744
+
;***************************************************************************
745
+
746
+
DEF BOOTUP_A_DMG EQU $01 ; Dot Matrix Game
747
+
DEF BOOTUP_A_CGB EQU $11 ; Color GameBoy
748
+
DEF BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy)
749
+
750
+
; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or
751
+
; other system running in GBC mode
752
+
DEF BOOTUP_B_CGB EQU %00000000
753
+
DEF BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP
754
+
755
+
756
+
;***************************************************************************
757
+
;*
758
+
;* Cart related
759
+
;*
760
+
;***************************************************************************
761
+
762
+
; $0143 Color GameBoy compatibility code
763
+
DEF CART_COMPATIBLE_DMG EQU $00
764
+
DEF CART_COMPATIBLE_DMG_GBC EQU $80
765
+
DEF CART_COMPATIBLE_GBC EQU $C0
766
+
767
+
; $0146 GameBoy/Super GameBoy indicator
768
+
DEF CART_INDICATOR_GB EQU $00
769
+
DEF CART_INDICATOR_SGB EQU $03
770
+
771
+
; $0147 Cartridge type
772
+
DEF CART_ROM EQU $00
773
+
DEF CART_ROM_MBC1 EQU $01
774
+
DEF CART_ROM_MBC1_RAM EQU $02
775
+
DEF CART_ROM_MBC1_RAM_BAT EQU $03
776
+
DEF CART_ROM_MBC2 EQU $05
777
+
DEF CART_ROM_MBC2_BAT EQU $06
778
+
DEF CART_ROM_RAM EQU $08
779
+
DEF CART_ROM_RAM_BAT EQU $09
780
+
DEF CART_ROM_MMM01 EQU $0B
781
+
DEF CART_ROM_MMM01_RAM EQU $0C
782
+
DEF CART_ROM_MMM01_RAM_BAT EQU $0D
783
+
DEF CART_ROM_MBC3_BAT_RTC EQU $0F
784
+
DEF CART_ROM_MBC3_RAM_BAT_RTC EQU $10
785
+
DEF CART_ROM_MBC3 EQU $11
786
+
DEF CART_ROM_MBC3_RAM EQU $12
787
+
DEF CART_ROM_MBC3_RAM_BAT EQU $13
788
+
DEF CART_ROM_MBC5 EQU $19
789
+
DEF CART_ROM_MBC5_BAT EQU $1A
790
+
DEF CART_ROM_MBC5_RAM_BAT EQU $1B
791
+
DEF CART_ROM_MBC5_RUMBLE EQU $1C
792
+
DEF CART_ROM_MBC5_RAM_RUMBLE EQU $1D
793
+
DEF CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
794
+
DEF CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
795
+
DEF CART_ROM_POCKET_CAMERA EQU $FC
796
+
DEF CART_ROM_BANDAI_TAMA5 EQU $FD
797
+
DEF CART_ROM_HUDSON_HUC3 EQU $FE
798
+
DEF CART_ROM_HUDSON_HUC1 EQU $FF
799
+
800
+
; $0148 ROM size
801
+
; these are kilobytes
802
+
DEF CART_ROM_32KB EQU $00 ; 2 banks
803
+
DEF CART_ROM_64KB EQU $01 ; 4 banks
804
+
DEF CART_ROM_128KB EQU $02 ; 8 banks
805
+
DEF CART_ROM_256KB EQU $03 ; 16 banks
806
+
DEF CART_ROM_512KB EQU $04 ; 32 banks
807
+
DEF CART_ROM_1024KB EQU $05 ; 64 banks
808
+
DEF CART_ROM_2048KB EQU $06 ; 128 banks
809
+
DEF CART_ROM_4096KB EQU $07 ; 256 banks
810
+
DEF CART_ROM_8192KB EQU $08 ; 512 banks
811
+
DEF CART_ROM_1152KB EQU $52 ; 72 banks
812
+
DEF CART_ROM_1280KB EQU $53 ; 80 banks
813
+
DEF CART_ROM_1536KB EQU $54 ; 96 banks
814
+
815
+
; $0149 SRAM size
816
+
; these are kilobytes
817
+
DEF CART_SRAM_NONE EQU 0
818
+
DEF CART_SRAM_2KB EQU 1 ; 1 incomplete bank
819
+
DEF CART_SRAM_8KB EQU 2 ; 1 bank
820
+
DEF CART_SRAM_32KB EQU 3 ; 4 banks
821
+
DEF CART_SRAM_128KB EQU 4 ; 16 banks
822
+
823
+
DEF CART_SRAM_ENABLE EQU $0A
824
+
DEF CART_SRAM_DISABLE EQU $00
825
+
826
+
; $014A Destination code
827
+
DEF CART_DEST_JAPANESE EQU $00
828
+
DEF CART_DEST_NON_JAPANESE EQU $01
829
+
830
+
831
+
;***************************************************************************
832
+
;*
833
+
;* Keypad related
834
+
;*
835
+
;***************************************************************************
836
+
837
+
DEF PADF_DOWN EQU $80
838
+
DEF PADF_UP EQU $40
839
+
DEF PADF_LEFT EQU $20
840
+
DEF PADF_RIGHT EQU $10
841
+
DEF PADF_START EQU $08
842
+
DEF PADF_SELECT EQU $04
843
+
DEF PADF_B EQU $02
844
+
DEF PADF_A EQU $01
845
+
846
+
DEF PADB_DOWN EQU $7
847
+
DEF PADB_UP EQU $6
848
+
DEF PADB_LEFT EQU $5
849
+
DEF PADB_RIGHT EQU $4
850
+
DEF PADB_START EQU $3
851
+
DEF PADB_SELECT EQU $2
852
+
DEF PADB_B EQU $1
853
+
DEF PADB_A EQU $0
854
+
855
+
856
+
;***************************************************************************
857
+
;*
858
+
;* Screen related
859
+
;*
860
+
;***************************************************************************
861
+
862
+
DEF SCRN_X EQU 160 ; Width of screen in pixels
863
+
DEF SCRN_Y EQU 144 ; Height of screen in pixels
864
+
DEF SCRN_X_B EQU 20 ; Width of screen in bytes
865
+
DEF SCRN_Y_B EQU 18 ; Height of screen in bytes
866
+
867
+
DEF SCRN_VX EQU 256 ; Virtual width of screen in pixels
868
+
DEF SCRN_VY EQU 256 ; Virtual height of screen in pixels
869
+
DEF SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
870
+
DEF SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
871
+
872
+
873
+
;***************************************************************************
874
+
;*
875
+
;* OAM related
876
+
;*
877
+
;***************************************************************************
878
+
879
+
; OAM attributes
880
+
; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS)
881
+
RSRESET
882
+
DEF OAMA_Y RB 1 ; y pos
883
+
DEF OAMA_X RB 1 ; x pos
884
+
DEF OAMA_TILEID RB 1 ; tile id
885
+
DEF OAMA_FLAGS RB 1 ; flags (see below)
886
+
DEF sizeof_OAM_ATTRS RB 0
887
+
888
+
DEF OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM
889
+
890
+
; flags
891
+
DEF OAMF_PRI EQU %10000000 ; Priority
892
+
DEF OAMF_YFLIP EQU %01000000 ; Y flip
893
+
DEF OAMF_XFLIP EQU %00100000 ; X flip
894
+
DEF OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
895
+
DEF OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
896
+
DEF OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
897
+
DEF OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
898
+
899
+
DEF OAMF_PALMASK EQU %00000111 ; Palette (GBC)
900
+
901
+
DEF OAMB_PRI EQU 7 ; Priority
902
+
DEF OAMB_YFLIP EQU 6 ; Y flip
903
+
DEF OAMB_XFLIP EQU 5 ; X flip
904
+
DEF OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
905
+
DEF OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
906
+
907
+
908
+
;*
909
+
;* Nintendo scrolling logo
910
+
;* (Code won't work on a real GameBoy)
911
+
;* (if next lines are altered.)
912
+
MACRO NINTENDO_LOGO
913
+
DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
914
+
DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
915
+
DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
916
+
ENDM
917
+
918
+
; Deprecated constants. Please avoid using.
919
+
920
+
DEF IEF_LCDC EQU %00000010 ; LCDC (see STAT)
921
+
922
+
ENDC ;HARDWARE_INC
+158
gb/hello-world.asm
···
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
···
1
+
INCLUDE "hardware.inc"
2
+
3
+
SECTION "Header", ROM0[$100]
4
+
5
+
jp EntryPoint
6
+
7
+
ds $150 - @, 0 ; Make room for the header
8
+
9
+
EntryPoint:
10
+
; Shut down audio circuitry
11
+
ld a, 0
12
+
ld [rNR52], a
13
+
14
+
; Do not turn the LCD off outside of VBlank
15
+
WaitVBlank:
16
+
ld a, [rLY]
17
+
cp 144
18
+
jp c, WaitVBlank
19
+
20
+
; Turn the LCD off
21
+
ld a, 0
22
+
ld [rLCDC], a
23
+
24
+
; Copy the tile data
25
+
ld de, Tiles
26
+
ld hl, $9000
27
+
ld bc, TilesEnd - Tiles
28
+
CopyTiles:
29
+
ld a, [de]
30
+
ld [hli], a
31
+
inc de
32
+
dec bc
33
+
ld a, b
34
+
or a, c
35
+
jp nz, CopyTiles
36
+
37
+
; Copy the tilemap
38
+
ld de, Tilemap
39
+
ld hl, $9800
40
+
ld bc, TilemapEnd - Tilemap
41
+
CopyTilemap:
42
+
ld a, [de]
43
+
ld [hli], a
44
+
inc de
45
+
dec bc
46
+
ld a, b
47
+
or a, c
48
+
jp nz, CopyTilemap
49
+
50
+
; Turn the LCD on
51
+
ld a, LCDCF_ON | LCDCF_BGON
52
+
ld [rLCDC], a
53
+
54
+
; During the first (blank) frame, initialize display registers
55
+
ld a, %11100100
56
+
ld [rBGP], a
57
+
58
+
Done:
59
+
jp Done
60
+
61
+
62
+
SECTION "Tile data", ROM0
63
+
64
+
Tiles:
65
+
db $00,$ff, $00,$ff, $00,$ff, $00,$ff, $00,$ff, $00,$ff, $00,$ff, $00,$ff
66
+
db $00,$ff, $00,$80, $00,$80, $00,$80, $00,$80, $00,$80, $00,$80, $00,$80
67
+
db $00,$ff, $00,$7e, $00,$7e, $00,$7e, $00,$7e, $00,$7e, $00,$7e, $00,$7e
68
+
db $00,$ff, $00,$01, $00,$01, $00,$01, $00,$01, $00,$01, $00,$01, $00,$01
69
+
db $00,$ff, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00
70
+
db $00,$ff, $00,$7f, $00,$7f, $00,$7f, $00,$7f, $00,$7f, $00,$7f, $00,$7f
71
+
db $00,$ff, $03,$fc, $00,$f8, $00,$f0, $00,$e0, $20,$c0, $00,$c0, $40,$80
72
+
db $00,$ff, $c0,$3f, $00,$1f, $00,$0f, $00,$07, $04,$03, $00,$03, $02,$01
73
+
db $00,$80, $00,$80, $7f,$80, $00,$80, $00,$80, $7f,$80, $7f,$80, $00,$80
74
+
db $00,$7e, $2a,$7e, $d5,$7e, $2a,$7e, $54,$7e, $ff,$00, $ff,$00, $00,$00
75
+
db $00,$01, $00,$01, $ff,$01, $00,$01, $01,$01, $fe,$01, $ff,$01, $00,$01
76
+
db $00,$80, $80,$80, $7f,$80, $80,$80, $00,$80, $ff,$80, $7f,$80, $80,$80
77
+
db $00,$7f, $2a,$7f, $d5,$7f, $2a,$7f, $55,$7f, $ff,$00, $ff,$00, $00,$00
78
+
db $00,$ff, $aa,$ff, $55,$ff, $aa,$ff, $55,$ff, $fa,$07, $fd,$07, $02,$07
79
+
db $00,$7f, $2a,$7f, $d5,$7f, $2a,$7f, $55,$7f, $aa,$7f, $d5,$7f, $2a,$7f
80
+
db $00,$ff, $80,$ff, $00,$ff, $80,$ff, $00,$ff, $80,$ff, $00,$ff, $80,$ff
81
+
db $40,$80, $00,$80, $7f,$80, $00,$80, $00,$80, $7f,$80, $7f,$80, $00,$80
82
+
db $00,$3c, $02,$7e, $85,$7e, $0a,$7e, $14,$7e, $ab,$7e, $95,$7e, $2a,$7e
83
+
db $02,$01, $00,$01, $ff,$01, $00,$01, $01,$01, $fe,$01, $ff,$01, $00,$01
84
+
db $00,$ff, $80,$ff, $50,$ff, $a8,$ff, $50,$ff, $a8,$ff, $54,$ff, $a8,$ff
85
+
db $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80
86
+
db $ff,$00, $ff,$00, $ff,$00, $ab,$7e, $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e
87
+
db $ff,$01, $fe,$01, $ff,$01, $fe,$01, $ff,$01, $fe,$01, $ff,$01, $fe,$01
88
+
db $7f,$80, $ff,$80, $7f,$80, $ff,$80, $7f,$80, $ff,$80, $7f,$80, $ff,$80
89
+
db $ff,$00, $ff,$00, $ff,$00, $aa,$7f, $d5,$7f, $aa,$7f, $d5,$7f, $aa,$7f
90
+
db $f8,$07, $f8,$07, $f8,$07, $80,$ff, $00,$ff, $aa,$ff, $55,$ff, $aa,$ff
91
+
db $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $ff,$80, $7f,$80, $ff,$80
92
+
db $d5,$7f, $aa,$7f, $d5,$7f, $aa,$7f, $d5,$7f, $aa,$7f, $d5,$7f, $aa,$7f
93
+
db $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e, $d5,$7e, $eb,$3c
94
+
db $54,$ff, $aa,$ff, $54,$ff, $aa,$ff, $54,$ff, $aa,$ff, $54,$ff, $aa,$ff
95
+
db $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $00,$ff
96
+
db $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e, $d5,$7e, $2a,$ff
97
+
db $ff,$01, $fe,$01, $ff,$01, $fe,$01, $ff,$01, $fe,$01, $ff,$01, $80,$ff
98
+
db $7f,$80, $ff,$80, $7f,$80, $ff,$80, $7f,$80, $ff,$80, $7f,$80, $aa,$ff
99
+
db $ff,$00, $ff,$00, $ff,$00, $ff,$00, $ff,$00, $ff,$00, $ff,$00, $2a,$ff
100
+
db $ff,$01, $fe,$01, $ff,$01, $fe,$01, $fe,$01, $fe,$01, $fe,$01, $80,$ff
101
+
db $7f,$80, $ff,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $7f,$80, $00,$ff
102
+
db $fe,$01, $fe,$01, $fe,$01, $fe,$01, $fe,$01, $fe,$01, $fe,$01, $80,$ff
103
+
db $3f,$c0, $3f,$c0, $3f,$c0, $1f,$e0, $1f,$e0, $0f,$f0, $03,$fc, $00,$ff
104
+
db $fd,$03, $fc,$03, $fd,$03, $f8,$07, $f9,$07, $f0,$0f, $c1,$3f, $82,$ff
105
+
db $55,$ff, $2a,$7e, $54,$7e, $2a,$7e, $54,$7e, $2a,$7e, $54,$7e, $00,$7e
106
+
db $01,$ff, $00,$01, $01,$01, $00,$01, $01,$01, $00,$01, $01,$01, $00,$01
107
+
db $54,$ff, $ae,$f8, $50,$f0, $a0,$e0, $60,$c0, $80,$c0, $40,$80, $40,$80
108
+
db $55,$ff, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00
109
+
db $55,$ff, $6a,$1f, $05,$0f, $02,$07, $05,$07, $02,$03, $03,$01, $02,$01
110
+
db $54,$ff, $80,$80, $00,$80, $80,$80, $00,$80, $80,$80, $00,$80, $00,$80
111
+
db $55,$ff, $2a,$1f, $0d,$07, $06,$03, $01,$03, $02,$01, $01,$01, $00,$01
112
+
db $55,$ff, $2a,$7f, $55,$7f, $2a,$7f, $55,$7f, $2a,$7f, $55,$7f, $00,$7f
113
+
db $55,$ff, $aa,$ff, $55,$ff, $aa,$ff, $55,$ff, $aa,$ff, $55,$ff, $00,$ff
114
+
db $15,$ff, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00
115
+
db $55,$ff, $6a,$1f, $0d,$07, $06,$03, $01,$03, $02,$01, $03,$01, $00,$01
116
+
db $54,$ff, $a8,$ff, $54,$ff, $a8,$ff, $50,$ff, $a0,$ff, $40,$ff, $00,$ff
117
+
db $00,$7e, $2a,$7e, $d5,$7e, $2a,$7e, $54,$7e, $ab,$76, $dd,$66, $22,$66
118
+
db $00,$7c, $2a,$7e, $d5,$7e, $2a,$7e, $54,$7c, $ff,$00, $ff,$00, $00,$00
119
+
db $00,$01, $00,$01, $ff,$01, $02,$01, $07,$01, $fe,$03, $fd,$07, $0a,$0f
120
+
db $00,$7c, $2a,$7e, $d5,$7e, $2a,$7e, $54,$7e, $ab,$7e, $d5,$7e, $2a,$7e
121
+
db $00,$ff, $a0,$ff, $50,$ff, $a8,$ff, $54,$ff, $a8,$ff, $54,$ff, $aa,$ff
122
+
db $dd,$62, $bf,$42, $fd,$42, $bf,$40, $ff,$00, $ff,$00, $f7,$08, $ef,$18
123
+
db $ff,$00, $ff,$00, $ff,$00, $ab,$7c, $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e
124
+
db $f9,$07, $fc,$03, $fd,$03, $fe,$01, $ff,$01, $fe,$01, $ff,$01, $fe,$01
125
+
db $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7e, $d5,$7e, $ab,$7c
126
+
db $f7,$18, $eb,$1c, $d7,$3c, $eb,$3c, $d5,$3e, $ab,$7e, $d5,$7e, $2a,$ff
127
+
db $ff,$01, $fe,$01, $ff,$01, $fe,$01, $ff,$01, $fe,$01, $ff,$01, $a2,$ff
128
+
db $7f,$c0, $bf,$c0, $7f,$c0, $bf,$e0, $5f,$e0, $af,$f0, $57,$fc, $aa,$ff
129
+
db $ff,$01, $fc,$03, $fd,$03, $fc,$03, $f9,$07, $f0,$0f, $c1,$3f, $82,$ff
130
+
db $55,$ff, $2a,$ff, $55,$ff, $2a,$ff, $55,$ff, $2a,$ff, $55,$ff, $00,$ff
131
+
db $45,$ff, $a2,$ff, $41,$ff, $82,$ff, $41,$ff, $80,$ff, $01,$ff, $00,$ff
132
+
db $54,$ff, $aa,$ff, $54,$ff, $aa,$ff, $54,$ff, $aa,$ff, $54,$ff, $00,$ff
133
+
db $15,$ff, $2a,$ff, $15,$ff, $0a,$ff, $15,$ff, $0a,$ff, $01,$ff, $00,$ff
134
+
db $01,$ff, $80,$ff, $01,$ff, $80,$ff, $01,$ff, $80,$ff, $01,$ff, $00,$ff
135
+
TilesEnd:
136
+
137
+
SECTION "Tilemap", ROM0
138
+
139
+
Tilemap:
140
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
141
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
142
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
143
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
144
+
db $00, $00, $01, $02, $03, $01, $04, $03, $01, $05, $00, $01, $05, $00, $06, $04, $07, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
145
+
db $00, $00, $08, $09, $0a, $0b, $0c, $0d, $0b, $0e, $0f, $08, $0e, $0f, $10, $11, $12, $13, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
146
+
db $00, $00, $14, $15, $16, $17, $18, $19, $1a, $1b, $0f, $14, $1b, $0f, $14, $1c, $16, $1d, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
147
+
db $00, $00, $1e, $1f, $20, $21, $22, $23, $24, $22, $25, $1e, $22, $25, $26, $22, $27, $1d, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
148
+
db $00, $00, $01, $28, $29, $2a, $2b, $2c, $2d, $2b, $2e, $2d, $2f, $30, $2d, $31, $32, $33, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
149
+
db $00, $00, $08, $34, $0a, $0b, $11, $0a, $0b, $35, $36, $0b, $0e, $0f, $08, $37, $0a, $38, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
150
+
db $00, $00, $14, $39, $16, $17, $1c, $16, $17, $3a, $3b, $17, $1b, $0f, $14, $3c, $16, $1d, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
151
+
db $00, $00, $1e, $3d, $3e, $3f, $22, $27, $21, $1f, $20, $21, $22, $25, $1e, $22, $40, $1d, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
152
+
db $00, $00, $00, $41, $42, $43, $44, $30, $33, $41, $45, $43, $41, $30, $43, $41, $30, $33, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
153
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
154
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
155
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
156
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
157
+
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, 0,0,0,0,0,0,0,0,0,0,0,0
158
+
TilemapEnd: