Live location tracking and playback for the game "manhunt"
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1mod game; 2mod game_events; 3mod game_state; 4mod lobby; 5mod location; 6mod powerups; 7mod profile; 8mod settings; 9#[cfg(test)] 10mod tests; 11mod transport; 12 13pub use game::{Game, StateUpdateSender, UtcDT}; 14pub use game_events::GameEvent; 15pub use game_state::{GameHistory, GameUiState}; 16pub use lobby::{Lobby, LobbyMessage, LobbyState, StartGameInfo}; 17pub use location::{Location, LocationService}; 18pub use powerups::PowerUpType; 19pub use profile::PlayerProfile; 20pub use settings::GameSettings; 21pub use transport::{MsgPair, Transport, TransportMessage}; 22 23pub mod prelude { 24 use anyhow::Error as AnyhowError; 25 use std::result::Result as StdResult; 26 pub type Result<T = (), E = AnyhowError> = StdResult<T, E>; 27 pub use anyhow::Context; 28}